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I have checked for similar feature requests and could not find any.
I have made sure this is not an already-existing feature.
Description
There are some nodes I want to duplicate. For example, for parts that comes in pairs. A further example would be the eyes, where I can import all part of the left eye, then duplicate them to create the right eye.
Suggested solution
A new type of node with a unique variable that stores a mesh (node). It will then have all same parts of data (such as Albedo) as the referred mesh.
Alternative solution
No response
Additional Context
With this suggestion, users won't even have to duplicate + flip for their pair of parts on their .psd or .kra files. They only have to draw half of the pair.
Also, in the future, if they were to update their model, they only have to work on that half. The other half would be automatically updated upon merging.
Reusing textures help reduce space in Atlas.
The text was updated successfully, but these errors were encountered:
According to discord, one of the to-do items is Resource-Handling for Texture. Does that mean texture are treated as a resource (Like Resource in Godot) separated from a node, and then another node's albedo can link to the texture?
Validations
Description
There are some nodes I want to duplicate. For example, for parts that comes in pairs. A further example would be the eyes, where I can import all part of the left eye, then duplicate them to create the right eye.
Suggested solution
A new type of node with a unique variable that stores a mesh (node). It will then have all same parts of data (such as Albedo) as the referred mesh.
Alternative solution
No response
Additional Context
The text was updated successfully, but these errors were encountered: