From 01b241bbde1433acac58a6521debb63ef32ee772 Mon Sep 17 00:00:00 2001 From: Yusuf Ebrahim Date: Sun, 14 Jan 2024 22:14:22 -0500 Subject: [PATCH] use camelCase for rollHysteresis constant --- src/displayapp/screens/Dice.cpp | 2 +- src/displayapp/screens/Dice.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/displayapp/screens/Dice.cpp b/src/displayapp/screens/Dice.cpp index 9d273f1ed7..302c5f3fb2 100644 --- a/src/displayapp/screens/Dice.cpp +++ b/src/displayapp/screens/Dice.cpp @@ -188,7 +188,7 @@ void Dice::Roll() { if (openingRoll == false) { motorController.RunForDuration(30); NextColor(); - currentRollHysteresis = ROLL_HYSTERESIS; + currentRollHysteresis = rollHysteresis; } } diff --git a/src/displayapp/screens/Dice.h b/src/displayapp/screens/Dice.h index 7228218d97..da91657d0c 100644 --- a/src/displayapp/screens/Dice.h +++ b/src/displayapp/screens/Dice.h @@ -40,7 +40,7 @@ namespace Pinetime { bool openingRoll = true; uint8_t currentRollHysteresis = 0; - static constexpr uint8_t ROLL_HYSTERESIS = 10; + static constexpr uint8_t rollHysteresis = 10; Controllers::MotorController& motorController; Controllers::MotionController& motionController;