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Steps.h
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Steps.h
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#pragma once
#include <cstdint>
#include <lvgl/lvgl.h>
#include "displayapp/screens/Screen.h"
#include <components/motion/MotionController.h>
#include "displayapp/apps/Apps.h"
#include "displayapp/Controllers.h"
#include "Symbols.h"
namespace Pinetime {
namespace Controllers {
class Settings;
}
namespace Applications {
namespace Screens {
class Steps : public Screen {
public:
Steps(Controllers::MotionController& motionController, Controllers::Settings& settingsController);
~Steps() override;
void Refresh() override;
void lapBtnEventHandler(lv_event_t event);
private:
Controllers::MotionController& motionController;
Controllers::Settings& settingsController;
uint32_t currentTripSteps = 0;
lv_obj_t* lSteps;
lv_obj_t* stepsArc;
lv_obj_t* resetBtn;
lv_obj_t* resetButtonLabel;
lv_obj_t* tripLabel;
uint32_t stepsCount;
lv_task_t* taskRefresh;
};
}
template <>
struct AppTraits<Apps::Steps> {
static constexpr Apps app = Apps::Steps;
static constexpr const char* icon = Screens::Symbols::shoe;
static Screens::Screen* Create(AppControllers& controllers) {
return new Screens::Steps(controllers.motionController, controllers.settingsController);
};
};
}
}