-
Notifications
You must be signed in to change notification settings - Fork 69
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Animating the emitter also animates the particles #17
Comments
Good question, but I don't have an answer to it. Maybe you could ask your question on the particle engine page https://github.com/squarefeet/ShaderParticleEngine . I just created a component for a-frame using that particle engine. |
|
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
I was trying the standard "object leaves a trail of particles" effect but found that the particles were rendered relative to the emitter - even if the emitter moved - rather than keeping their own position and velocity in world space.
Is this a limitation of the underlying three.js library?
The text was updated successfully, but these errors were encountered: