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スタートボタン修正
1 parent 3635090 commit b9a7a21

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8 files changed

+114
-18
lines changed

8 files changed

+114
-18
lines changed

Assets/Img/start_white.png

12.1 KB
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Assets/Img/start_white.png.meta

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Assets/Img/start_white2.png

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Assets/Img/start_white2.png.meta

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Assets/Scene/Title.unity

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -400,6 +400,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 91f501c639c2842449f112be058e540f, type: 3}
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m_Name:
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m_EditorClassIdentifier:
403+
start_im: {fileID: 2800000, guid: 8ab67cee8e0d44ca0886414adaba1033, type: 3}
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score_im: {fileID: 2800000, guid: 3708eab6d73254a21901b34ccc8b1a55, type: 3}
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option_im: {fileID: 2800000, guid: cfb78ebf6984847b2ba03d954a86ee6a, type: 3}
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tutorial_im: {fileID: 2800000, guid: a380d4aa7fab349beaaf0141f0370a3a, type: 3}
@@ -1630,7 +1631,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!131 &1771231226
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GUITexture:
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m_ObjectHideFlags: 0

Assets/Script/Screen/TitleScreen.cs

Lines changed: 12 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -3,9 +3,11 @@
33

44
public class TitleScreen : MonoBehaviour {
55

6+
public Texture2D start_im;
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public Texture2D score_im;
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public Texture2D option_im;
8-
public Texture2D tutorial_im;
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public Texture2D tutorial_im;
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//public GUIStyle buttonStyle;
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public GameObject GameObjectPrefab;
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void Update () {
@@ -22,15 +24,20 @@ void Update () {
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void OnGUI () {
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int sw = Screen.width;
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int sh = Screen.height;
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GUILayout.BeginArea(new Rect(0,sh/2 + 150,sw,sh/2));
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GUILayout.BeginArea(new Rect(0,sh/2,sw,sh));
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GUILayout.BeginHorizontal();
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if (GUI.Button( new Rect(sw/8*1,0,sw/4,sh/6), tutorial_im)) {
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if (GUI.Button( new Rect(sw/4,0,sw/2,sh/4), start_im)) {
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Application.LoadLevel("Stage1");
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Instantiate(GameObjectPrefab,new Vector3(0,0,0), Quaternion.identity);
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}
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if (GUI.Button( new Rect(sw/8*1,sh/4,sw/4,sh/6), tutorial_im)) {
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Application.LoadLevel("Tutorial");
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}
30-
if (GUI.Button( new Rect(sw/8*3,0,sw/4,sh/6), score_im)) {
37+
if (GUI.Button( new Rect(sw/8*3,sh/4,sw/4,sh/6), score_im)) {
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Application.LoadLevel("Record");
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}
33-
if (GUI.Button( new Rect(sw/8*5,0,sw/4,sh/6), option_im)) {
40+
if (GUI.Button( new Rect(sw/8*5,sh/4,sw/4,sh/6), option_im)) {
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Application.LoadLevel("Option");
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}
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GUILayout.EndHorizontal();

ProjectSettings/EditorBuildSettings.asset

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -11,11 +11,11 @@ EditorBuildSettings:
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path: Assets/Scene/Stage1.unity
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- enabled: 1
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path: Assets/Scene/Stage2.unity
14+
- enabled: 1
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path: Assets/Scene/Stage3.unity
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- enabled: 1
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path: Assets/Scene/Option.unity
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- enabled: 1
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path: Assets/Scene/Record.unity
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- enabled: 1
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path: Assets/Scene/Tutorial.unity
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- enabled: 1
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path: Assets/Scene/Stage3.unity

haewataru.userprefs

Lines changed: 4 additions & 10 deletions
Original file line numberDiff line numberDiff line change
@@ -1,16 +1,10 @@
11
<Properties>
2-
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
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<MonoDevelop.Ide.Workbench ActiveDocument="Assets/Script/GameController/PlayerStatus.cs">
2+
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="MonoDevelop.Default" />
3+
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/Script/GameController/GameStarter.cs">
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<Files>
5-
<File FileName="Assets/Script/Screen/Option.cs" Line="28" Column="19" />
6-
<File FileName="Assets/Script/Screen/Record.cs" Line="16" Column="16" />
5+
<File FileName="Assets/Script/GameController/Goal.cs" Line="19" Column="8" />
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<File FileName="Assets/Script/GameController/isDiving.cs" Line="7" Column="1" />
8-
<File FileName="Assets/Script/GameController/GameStarter.cs" Line="24" Column="69" />
9-
<File FileName="Assets/Script/ObjectController/Acceleration.cs" Line="44" Column="35" />
10-
<File FileName="Assets/Script/ObjectController/MovePlayer.cs" Line="65" Column="31" />
11-
<File FileName="Assets/Script/GameController/GameOverScreen.cs" Line="19" Column="24" />
12-
<File FileName="Assets/Script/ObjectController/ObjectCollision.cs" Line="11" Column="1" />
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<File FileName="Assets/Script/GameController/PlayerStatus.cs" Line="42" Column="39" />
7+
<File FileName="Assets/Script/GameController/GameStarter.cs" Line="1" Column="1" />
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</Files>
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</MonoDevelop.Ide.Workbench>
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<MonoDevelop.Ide.DebuggingService.Breakpoints>

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