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source/presentation/4.0/index.md

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The positive y axis points upwards, the positive x axis points to the right, and the positive z axis points forwards (a [right-handed cartesian coordinate system](https://en.wikipedia.org/wiki/Right-hand_rule)).
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(image of coordinate system here)
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<img src="https://raw.githubusercontent.com/IIIF/3d/eds/assets/images/right-handed-cartesian.png" title="Right handed cartesian coordinate system" alt="diagram of Right handed cartesian coordinate system" width=200 />
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(Image: Wikipedia)
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## 3D Supporting Resources
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A Camera provides a view of a region of the Scene's space from a particular position within the Scene; the client constructs a viewport into the Scene and uses the view of one or more Cameras to render that region. The size and aspect ratio of the viewport is client and device dependent.
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There are two types of Camera, `PerspectiveCamera` and `OrthographicCamera`. The first Camera defined and not [hidden](model#behavior) in a Scene is the default Camera used to display Scene contents. If the Scene does not have any Cameras defined within it, then the client provides a default Camera. The type, properties and position of this default camera are client-dependent.
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There are two types of Camera, `PerspectiveCamera` and `OrthographicCamera`. The first Camera defined and not [hidden](model#hidden-value) in a Scene is the default Camera used to display Scene contents. If the Scene does not have any Cameras defined within it, then the client provides a default Camera. The type, properties and position of this default camera are client-dependent.
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### Lights

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