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BaseFPS.cfg
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BaseFPS.cfg
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fov_desired 90
m_rawinput 1
// Good connection
cl_cmdrate 67
cl_interp .0152
cl_interp_ratio 1
cl_lagcompensation 1
cl_pred_optimize 2
cl_smooth 0
cl_smoothtime 0.01
cl_updaterate 67
rate 60000
// ----------------------------------------------------------------------------
// Sprays
// ----------------------------------------------------------------------------
// Disable sprays
cl_playerspraydisable 1
r_spray_lifetime 0
// ----------------------------------------------------------------------------
// Shadows -- Disable for ~16% fps improvement
// ----------------------------------------------------------------------------
// Enable shadows
r_shadowmaxrendered 11
r_shadowrendertotexture 1 // Non-blobby shadows. Sometimes turned on by
// competitive TF2 players to see opponents standing
// near the other side of a wall. You may see some
// performance loss from setting this to `1'.
r_shadows 1
nb_shadow_dist 400
// Disable shadows
//r_shadowmaxrendered 0
//r_shadowrendertotexture 0
//r_shadows 0
//nb_shadow_dist 0
// ----------------------------------------------------------------------------
// Facial features -- Disable for ~2% fps improvement
// ----------------------------------------------------------------------------
// Disable facial features
//r_eyes 0
//r_flex 0
//r_lod 2
//r_rootlod 2
//r_teeth 0
//r_eyemove 0
//r_eyeshift_x 0
//r_eyeshift_y 0
//r_eyeshift_z 0
//r_eyesize 0
//blink_duration 0
// Enable facial features -- Low overall impact
r_eyes 1
r_flex 1
r_lod 1 // Needs to be set to 1, otherwise they will still be disabled.
r_rootlod 1
r_teeth 1
// ----------------------------------------------------------------------------
// Ragdolls -- Disable for ~5% fps improvement
// ----------------------------------------------------------------------------
// Disable ragdolls
cl_ragdoll_fade_time 0
cl_ragdoll_forcefade 1
cl_ragdoll_physics_enable 0
g_ragdoll_fadespeed 0
g_ragdoll_lvfadespeed 0
ragdoll_sleepaftertime 0
// Enable ragdolls -- lowers by 10ish%
//cl_ragdoll_fade_time 15
//cl_ragdoll_forcefade 0
//cl_ragdoll_physics_enable 1
//g_ragdoll_fadespeed 600
//g_ragdoll_lvfadespeed 100
//ragdoll_sleepaftertime "5.0f"
// ----------------------------------------------------------------------------
// Gibs -- Disable for ~6% fps improvement
// ----------------------------------------------------------------------------
// Disable gibs
cl_phys_props_enable 0
cl_phys_props_max 0
props_break_max_pieces 0
r_propsmaxdist 1
violence_agibs 0
violence_hgibs 0
// Enable gibs -- 6-7% less framerate
//cl_phys_props_enable 1
//cl_phys_props_max 128
//props_break_max_pieces -1
//r_propsmaxdist 1000
//violence_agibs 1
//violence_hgibs 1
// ----------------------------------------------------------------------------
// Graphical
// ----------------------------------------------------------------------------
// Customize me
// ----------------------------------------------------------------------------
fps_max 300 // Maximum framerate. Not recommended to set over 300.
mat_vsync 0
glow_outline_effect_enable 1 // Glow effect on players and objectives.
cl_hud_playerclass_use_playermodel 0 // ~3% fps cost
mat_disable_lightwarp 1 // ~5% fps cost
mat_picmip 1 // Controls texture quality.
// -1 very high
// 0 high
// 1 medium
// 2 low
// Mostly preference, experiment what values
// give you the best framerate.
// Sets Ansiotropic filtering to 16x
// Gives the best performance in benchmarks
mat_forceaniso 16
mat_trilinear 0
mat_antialias 4
mat_aaquality 0
mat_phong 1 // Phong shading on players and weapons.
// Set to preference, provides little performance gain.
r_propsmaxdist 0 // Objects fading distance
lod_TransitionDist 0 // The distance at which the lod is reduced on objects
mat_monitorgamma 2.2 // Controls brightness, try 1.8 to make it brighter or 2.2
// to get it darker. Only works in fullscreen.
mp_decals 9 // Number of decals to display at once.
r_renderoverlayfragment 0 // Enable or disable decals on maps
r_drawtracers_firstperson 1
// Dont customize me (unless you know what you are doing)
// ----------------------------------------------------------------------------
mat_specular 1
r_3dsky 0
mat_clipz 1
mat_forcehardwaresync 1
mat_forcemanagedtextureintohardware 0
tf_particles_disable_weather 1
mat_bumpmap 1
cl_ejectbrass 0
mat_software_aa_quality 0
mat_parallaxmap 0
mat_reduceparticles 1
mat_max_worldmesh_vertices 1024
mat_reducefillrate 1
r_decal_cullsize 15
tracer_extra 0
mat_motion_blur_enabled 0
r_fastzreject -1
cl_jiggle_bone_framerate_cutoff 0
in_usekeyboardsampletime 0
// Props
r_staticprop_lod 4
r_maxmodeldecal 9
r_decalstaticprops 0
r_drawdetailprops 0
r_drawmodeldecals 0
r_drawflecks 0
// Lighting
mat_hdr_level 0
mat_colorcorrection 0
r_ambientboost 0
r_ambientfactor 0
r_ambientmin 0
r_dynamic 0
r_maxnewsamples 0
r_maxsampledist 1
// Water
mat_wateroverlaysize 1
r_cheapwaterend 1
r_cheapwaterstart 1
r_waterdrawreflection 0
r_waterdrawrefraction 1
r_waterforceexpensive 0
r_waterforcereflectentities 0
// Ropes
rope_averagelight 0
rope_collide 0
rope_rendersolid 0
rope_shake 0
rope_smooth 0
rope_subdiv 0
rope_wind_dist 0
// ----------------------------------------------------------------------------
// Threading -- ~11% fps improvement
// ----------------------------------------------------------------------------
mat_queue_mode 2 // Here are the possible values:
// -2 legacy default
// -1 default
// 0 synchronous single thread
// 1 queued single thread
// 2 queued multithreaded
cl_threaded_bone_setup 1 // Disable this on non-quad core systems
r_queued_ropes 1
r_queued_post_processing 1
r_threaded_client_shadow_manager 1
r_threaded_particles 1
r_threaded_renderables 1
// Both of these commands cause crashes, leave them disabled.
cl_threaded_client_leaf_system 0
r_queued_decals 0
// ----------------------------------------------------------------------------
// Sound
// ----------------------------------------------------------------------------
// I'd be hesitant to say that you would see a great deal of performance
// improvement from lowering the sound quality, but in my experience as a
// competitive TF2 player, lowering the sound quality makes determination of
// directionality and distance that much easier. You may see a small FPS gain
// with these settings, or you may not, either way will likely have a
// negligible effect on performance.
// ----------------------------------------------------------------------------
dsp_enhance_stereo 0
dsp_slow_cpu 1
snd_async_fullyasync 1 // Having the sound run fully asynchronous has been
// helpful in the past, as it seems to (for whatever
// reason) reduce the number of TDRs experienced during
// gameplay. There's some pretty good information on
// TDRs (nerds only) here:
// http://forums.nvidia.com/index.php?showtopic=65161
snd_pitchquality 0
snd_spatialize_roundrobin 1
snd_mixahead .05 // Delay in sound from weapons below .05 has been known to be unstable
// ----------------------------------------------------------------------------
// Misc
// ----------------------------------------------------------------------------
cl_ask_blacklist_opt_out "1"
cl_ask_favorite_opt_out "1"
cl_showhelp 0
sb_dontshow_maxplayer_warning "1"
tf_explanations_backpackpanel "1"
tf_explanations_charinfo_armory_panel "1"
tf_explanations_charinfopanel "1"
tf_explanations_craftingpanel "1"
tf_explanations_discardpanel "1"
tf_explanations_store "1"
tf_training_has_prompted_for_forums "1"
tf_training_has_prompted_for_loadout "1"
tf_training_has_prompted_for_offline_practice "1"
tf_training_has_prompted_for_options "1"
tf_training_has_prompted_for_training "1"
tf_scoreboard_ping_as_text 1
hud_fastswitch 1