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(** Wedge of an indexed family of pointed types *)
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(** Note that the index type is not necesserily pointed. An empty wedge is the unit type which is the zero object in the category of pointed types. *)
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(** Note that the index type is not necessarily pointed. An empty wedge is the unit type which is the zero object in the category of pointed types. *)
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Definition FamilyWedge (I : Type) (X : I -> pType) : pType.
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Proof.
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snrapply Build_pType.
@@ -143,7 +181,7 @@ Proof.
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- exact idpath.
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Defined.
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(** Wedge inclusions into the product can be defined if the indexing type has decidable paths. This is because we need to choose which factor a given wedge should land. This makes it somewhat awkward to work with, however in practice we typically only care about decidable index sets. *)
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(** Wedge inclusions into the product can be defined if the indexing type has decidable paths. This is because we need to choose which factor a given wedge should land. This makes it somewhat awkward to work with, however in practice we typically only care about decidable index sets. *)
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Definition fwedge_incl `{Funext} (I : Type) `(DecidablePaths I) (X : I -> pType)
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: FamilyWedge I X $-> pproduct X.
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Proof.
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- destruct p; exact pmap_idmap.
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- exact pconst.
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Defined.
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(** ** The pinch map on the suspension *)
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(** Given a suspension, there is a natural map from the suspension to the wedge of the suspension with itself. This is known as the pinch map.
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This is the image to keep in mind:
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<<
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*
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/|\
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/ | \
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Susp X / | \
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/ | \
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* * merid(x)*
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/|\ \ | /
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/ | \ \ | /
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/ | \ \ | /
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/ | \ Pinch \|/
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* merid(x)* ----------> *
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\ | / /|\
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\ | / / | \
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\ | / / | \
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\|/ / | \
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* * merid(x)*
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\ | /
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\ | /
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\ | /
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\|/
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*
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>>
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Note that this is only a conceptual picture as we aren't working with "reduced suspensions". This means we have to track back along [merid pt] making this map a little trickier to imagine. *)
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(** The pinch map for a suspension. *)
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Definition psusp_pinch (X : pType) : psusp X ->* psusp X \/ psusp X.
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