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Design
AnimationBase will contain the inventory. The inventory will have X slots which will take in a AnimationButton. The AnimationButton will take in a TimedObject that is likely of the priority queue implementation. This will specify when the object will appear and what will appear.
The text was updated successfully, but these errors were encountered:
Possibility?
Design
AnimationBase will contain the inventory. The inventory will have X slots which will take in a AnimationButton. The AnimationButton will take in a TimedObject that is likely of the priority queue implementation. This will specify when the object will appear and what will appear.
The text was updated successfully, but these errors were encountered: