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Running on Linux, I was experiencing the application crashing with a segmentation fault.
This would occur when executing the call: glGenVertexArrays(1, &fullscreen_triangle_vao);
glGenVertexArrays(1, &fullscreen_triangle_vao);
To fix this, I needed to set the global switch glewExperimental to GL_TRUE before initialising glew, eg:
glewExperimental
GL_TRUE
glewExperimental = GL_TRUE; GLenum err = glewInit();
The text was updated successfully, but these errors were encountered:
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Running on Linux, I was experiencing the application crashing with a segmentation fault.
This would occur when executing the call:
glGenVertexArrays(1, &fullscreen_triangle_vao);
To fix this, I needed to set the global switch
glewExperimental
toGL_TRUE
before initialising glew, eg:The text was updated successfully, but these errors were encountered: