A sandbox/testing project in webgl. I use this to get a better understanding of webgl and coding in general. I try to use composition when possible, just to see how it is when a project grows bigger and how much reusability I can get out of it. And because I've reached the limitation of classes in other projects and wanted to try something new.
As it stands right now, this project includes:
- A basic rendering engine
- scenes and a scene picker
- rectangle shape
- containers
- random walker + random walker scene
The rendering pipeline is fairly optimized, but could still use some work