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Rendering modes [feature] #29
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This would be an awesome feature to have. Debug overlay definitely needs some more work. It'll need basic unlit/flat shading for debug, and being able to show materials would be helpful. |
Thank you for feature but sometimes when I switched rendering modes to AO or binary program fails with |
Please create a new issue instead of adding one since it confuses the issue history and will very likely be ignored. |
Various rendering modes could be added for various integrators. For instance: binary, depth, normals, albedo, whitted, path tracing, AO, and so on. A slider should be provided in imgui or/and a key to switch between those. It's probably also useful to be able to have the debug render as both an overlay, and on its own (so that it will be fast for more complex scenes).
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