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Examples

The examples showcased here are designed to compile with a compiler built from the newest sources. If you are using a release version of the compiler, consider browsing the older versions of the examples:

Cross-platform examples

  • Hello world (C64/C16/PET/VIC-20/Atari/Apple II/BBC Micro/ZX Spectrum/PC-88/Armstrad CPC/MSX/Z1013) – simple text output

  • Fizzbuzz (C64/C16/PET/VIC-20/PET/Atari/Apple II/BBC Micro/ZX Spectrum/PC-88/Armstrad CPC/MSX/X16) – everyone's favourite programming task

  • Fizzbuzz 2 (C64/C16/PET/VIC-20/PET/Atari/Apple II/BBC Micro/ZX Spectrum/PC-88/Armstrad CPC/MSX/CoCo) – an alternative, more extensible implementation of fizzbuzz

  • Fizzbuzz JP (PC-88/Japanese C64) – Fizzbuzz, but in Japanese

  • Text encodings (C64/ZX Spectrum) – examples of text encoding features

  • Echo (C64/C16/VIC-20/Apple II/ZX Spectrum/PC-88/MSX)– simple text input and output

  • Calculator (C64/C16/VIC-20/Apple II/ZX Spectrum/PC-88/MSX/TRS-80) – simple numeric input and output

  • Guessing game (C64/C16/VIC-20/Apple II/ZX Spectrum/PC-88/MSX/TRS-80/Z1013) – a guess-a-number game

  • Fire effect (C64/C16/ZX Spectrum) – a simple fire effect

  • readkey test (C64/C16/PET/VIC-20/Atari/Apple II/Armstrad CPC/ZX Spectrum/PC-88/TRS-80/Z1013) – keyboard reading test

  • Screen encoding test (C64/C16) – default-to-screen encoding conversion test

  • Bell (Apple II/ZX Spectrum) – a program that goes *ding!*

  • Life (C64/C16/Atari/ZX Spectrum) – Conway's game of life

  • Reg dump (C64/C16/ZX Spectrum/CoCo) – a program that simply prints the initial values of CPU registers

  • Test suite (C64/C16/Atari/Apple II/BBC Micro/Armstrad CPC/ZX Spectrum/PC-88/CoCo) – the semi-official test-suite for Millfork

Commodore 64 examples

Graphical examples

Other examples

  • Multifile (source code, platform definition) – how to create a program made of multiple files loaded on demand

  • Panic – how panic works on C64, showing the address of where it happened

Famicom/NES examples

  • NES 101 tutorial example – a port of the tutorial example from the NES 101 tutorial by Michael Martin

  • MMC4 example – the same thing as above, but uses a MMC4 mapper just to test bankswitching

  • Pong example – simple pong example based off pong1.asm by bunnyboy of the nintendoage.com forums

Atari Lynx examples

Atari 8-bit examples

Hardware specific examples

Music

Benchmarks

Other examples

Game Boy examples

  • GB test example – a partial port of the NES example, with a rudimentary experimental text output implementation

Atari 2600 examples

  • Colors – simple static rasterbars

MSX examples

  • Encoding test – text encoding test; displays three lines of text in three different languages, no more one of which will display correctly depending on the default font of your computer.

Commander X16 examples

  • Palette – displays the default 256-colour palette.

  • Balls – 16 sprites using 240 colours.

  • Joy demo – simple joystick demo.