The examples showcased here are designed to compile with a compiler built from the newest sources. If you are using a release version of the compiler, consider browsing the older versions of the examples:
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Hello world (C64/C16/PET/VIC-20/Atari/Apple II/BBC Micro/ZX Spectrum/PC-88/Armstrad CPC/MSX/Z1013) – simple text output
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Fizzbuzz (C64/C16/PET/VIC-20/PET/Atari/Apple II/BBC Micro/ZX Spectrum/PC-88/Armstrad CPC/MSX/X16) – everyone's favourite programming task
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Fizzbuzz 2 (C64/C16/PET/VIC-20/PET/Atari/Apple II/BBC Micro/ZX Spectrum/PC-88/Armstrad CPC/MSX/CoCo) – an alternative, more extensible implementation of fizzbuzz
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Fizzbuzz JP (PC-88/Japanese C64) – Fizzbuzz, but in Japanese
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Text encodings (C64/ZX Spectrum) – examples of text encoding features
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Echo (C64/C16/VIC-20/Apple II/ZX Spectrum/PC-88/MSX)– simple text input and output
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Calculator (C64/C16/VIC-20/Apple II/ZX Spectrum/PC-88/MSX/TRS-80) – simple numeric input and output
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Guessing game (C64/C16/VIC-20/Apple II/ZX Spectrum/PC-88/MSX/TRS-80/Z1013) – a guess-a-number game
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Fire effect (C64/C16/ZX Spectrum) – a simple fire effect
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readkey
test (C64/C16/PET/VIC-20/Atari/Apple II/Armstrad CPC/ZX Spectrum/PC-88/TRS-80/Z1013) – keyboard reading test -
Screen encoding test (C64/C16) – default-to-screen encoding conversion test
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Bell (Apple II/ZX Spectrum) – a program that goes *ding!*
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Life (C64/C16/Atari/ZX Spectrum) – Conway's game of life
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Reg dump (C64/C16/ZX Spectrum/CoCo) – a program that simply prints the initial values of CPU registers
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Test suite (C64/C16/Atari/Apple II/BBC Micro/Armstrad CPC/ZX Spectrum/PC-88/CoCo) – the semi-official test-suite for Millfork
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Rasterbar – simple rasterbar effect
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Softscrolling – soft-scrolling a single line of text
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Galencia starfield – a port of the starfield effect from the game Galencia
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Space Poker [external link] – a game made for the 2018 Reset C64 Craptastic 4KB Game Competition
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Multifile (source code, platform definition) – how to create a program made of multiple files loaded on demand
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Panic – how panic works on C64, showing the address of where it happened
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NES 101 tutorial example – a port of the tutorial example from the NES 101 tutorial by Michael Martin
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MMC4 example – the same thing as above, but uses a MMC4 mapper just to test bankswitching
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Pong example – simple pong example based off pong1.asm by bunnyboy of the nintendoage.com forums
- Lynx demo example – a simple sprite demo
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System Off example – programming with ROM off
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DLI example – simple display list and display list interrupt example
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Horizontal scroll example – simple horizontal scroll example
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Vertical scroll example – simple vertical scroll example
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Horizontal stars example – horizontal stars done on one missile
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CMC Player – CMC player with sample music
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MPT Player – MPT player with sample music
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Grand Theft Antic – ANTIC impact on CPU depending on the used graphic mode
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GR.8 Chessboard Benchmark – chessboard drawing benchmark in GR.8
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FOR Countdown Benchmark – countdown from 1,999,999 to 0 (FOR loop)
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WHILE Countdown Benchmark – countdown from 1,999,999 to 0 (WHILE loop)
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Sieve of Eratosthenes (1899) Benchmark – sieve of Eratosthenes, 1899 primes algorithm
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Monte Carlo PI approximation Benchmark – measures the efficiency of multiplication
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Bubble Sort Benchmark – sort 255 elements
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Test OS module – quick test for a8_os.mfk module
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Rainbow example – simple scrolling rasterbars
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Quatari Landscape – part of Quatari 256B intro
- GB test example – a partial port of the NES example, with a rudimentary experimental text output implementation
- Colors – simple static rasterbars
- Encoding test – text encoding test; displays three lines of text in three different languages, no more one of which will display correctly depending on the default font of your computer.