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Shading is flat; normals aren't interpolated #435
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With RPR delegate it was preferable to explicitly control the level of subdivision. But that was back in the days. Now we can try to roll out automatic subdivision. I will implement it. Low-High qualities do not support subdivision for now. |
Thanks, but I believe this should be able to be fixed by using a different shading model which interpolates normals across the face. Ex: https://en.m.wikipedia.org/wiki/Shading |
@trebconnell, please have a look at the images from #436 |
Thanks! Those look great. Thanks for fast turn around here! |
We have subdivision feature available with "Full" and "Full (Legacy)" qualities. You just need to create Let me know if you require subdivision in Low-High qualities. |
This image taken from Usd kitchen_set scene, Quality: Northstar, but also reproduces using 'Medium' quality
Platform: Windows
RprUsd Ver: 2.0.19 (f9d793d)
Usd Ver: v20.11
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