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Is it possible to run VR on all devices with Rust? Are we heading towards the era of wearable VR PCs? #578

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PlumpMath opened this issue Dec 20, 2023 · 2 comments

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@PlumpMath
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PlumpMath commented Dec 20, 2023

Hello~*

Is it possible to make VR applications compatible with all devices using Rust? Are we approaching the era of wearable VR PCs? Rust is a great programming language. It seems to perform exceptionally well even at the lowest levels of hardware, but is there robust support for it in the VR development space? From my research, it doesn't appear to be the case.

https://www.reddit.com/r/rust_gamedev/comments/r68blf/is_it_possible_to_develop_an_oculus_quest_game_in/

It seems like the United States and Khronos standards are once again angling for a cutting-edge programming language. Our interactive cutting-edge developers need to be liberated on the web. This is particularly relevant now, with the recent release of Apple's Vision Pro.

@PlumpMath
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bevyengine/bevy#11056

I hope both fyrox and bevy, the two frontrunners of the Rust language, will survive and thrive in the era of wearable computing.

@johnblommers
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So I game on Linux, run Steam and SteamVR and play some games with the Valve Index HMD. I'd love to play some indie VR games written with Fyrox.

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