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Lazily-evaluated graphs #14

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Fydar opened this issue Oct 30, 2019 · 0 comments
Open

Lazily-evaluated graphs #14

Fydar opened this issue Oct 30, 2019 · 0 comments
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📦 RPGCore.Behaviour Issue related to the RPGCore.Behaviour package New feature or request

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Fydar commented Oct 30, 2019

Create alternate Input<T>s, Output<T>s and OutputConnection<T>s for lazy evaluation. The current set of types support event pushing and subscription, which is an unnessessaty overhead for lazily evaluated graphs.

The implementation for these types could be declared in the type of node instance. This would allow the creation of nodes that are entirely lazily evaluated.

@Fydar Fydar added the New feature or request label Oct 30, 2019
@Fydar Fydar self-assigned this Oct 30, 2019
@Fydar Fydar added the 📦 RPGCore.Behaviour Issue related to the RPGCore.Behaviour package label Feb 19, 2020
@Fydar Fydar moved this to Todo in RPGCore Development Dec 23, 2021
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Labels
📦 RPGCore.Behaviour Issue related to the RPGCore.Behaviour package New feature or request
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