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Player handicaps #43
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Because of a disparity in skill between players, I suggest having handicaps for players. e.g. the following (with varying levels). These handicaps would be assignable to players, in the lobby.
It might also be best to have positive handicaps as well, for players that are less skilled at the game.
Looking at Empire Earth II for example, this is the worst handicap that a player can have:
Of course there are more possibilities, like e.g. conversion resistance.
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