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Imagine if devs could make FaH run in the background of their game/application, on a low priority/less cores/limited GPU usage, bringing a bunch of processing power to the cause while not consuming much CPU/GPU on your average user's machine
The text was updated successfully, but these errors were encountered:
The client code could be restructured such that there was a C/C++ API for running the client. However, this would only be justified is someone actually planned to use it on a platform with a large number of users. It's kind of a chicken-or-the-egg problem but we have to be careful how we allocate our limited development resources.
It'd be interesting if FaH was embedable.
Imagine if devs could make FaH run in the background of their game/application, on a low priority/less cores/limited GPU usage, bringing a bunch of processing power to the cause while not consuming much CPU/GPU on your average user's machine
The text was updated successfully, but these errors were encountered: