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NitroGrafx V0.9.0

PC-Engine/TurboGrafx-16 emulator for NDS

This is a PC-Engine/TurboGrafx-16 emulator for the Nintendo DS(i)/3DS, it can also emulate some of the (Super) CD-ROM^2 & Arcade Card. All games are not perfect, (alot of US games doesn't work because they are encrypted, use PCEToy or the emulator Ootake to decrypt these before you use them). Don't use overdumps as these are evil on PC Engine.

How to use

  1. Create a folder named "NitroGrafx" in either the root of your flash card or in the data directory (eg h:\NitroGrafx or h:\data\NitroGrafx). This is where settings and save files end up.
  2. Now put your games into a folder where you have (PC-Engine) roms, max 768 games per folder, filenames must not be longer than 127 chars. You can use zipped files (as long as they use the deflate compression).
  3. Depending on your flashcart you might have to DLDI patch the emulator.

The GUI is accessed by pressing L+R (shoulder buttons) or by touching the screen, tabs are changed by pressing the L or R button, going to the left most tab exits the GUI. Closing your DS puts the emulator in sleep mode, just open it to resume.

When you first run the emulator I suggest you take a peak through the options and change the settings to your liking and then save them. To be able to use CD-ROM games you have to select a CD-ROM System rom (bios) from Options-Machine-BiosSettings-SelectBios. You can use .iso files or .bin/.cue files see CDROM_readme.txt for more info.

Now load up a game and you should be good to go.

Menu

File

  • Load Hucard:
  • Load CDROM:
  • Load State: Load state for current game.
  • Save State: Save state for current game.
  • Save Settings: Saves settings and current path.
  • Eject Game:
  • Power On/Off:
  • Reset Game:

Options

  • Controller:
    • MultiTap: Select if MultiTap is connected.
    • Controller: Select which player is controlled (if MultiTap).
    • Joypad: Select which kind of controller is connected (2 or 6 Button).
    • B Autofire: Select if you want autofire on button B.
    • A Autofire: Select if you want autofire on button A.
    • Swap A-B: Swap which NDS button is mapped to which PCE button.
    • Use R as FastForward: Select turbo speed as long as R button is held.
  • Display:
    • Display: Here you can select if you want scaled or unscaled screenmode.
    • Scaling: Here you can select if you want flicker or barebones lineskip.
    • Output: Select between RGB or Composite (affects colors).
    • Gamma: Lets you change the gamma ("brightness").
    • Color: Lets you change the color saturation.
    • Disable Background: Turn on/off background rendering.
    • Disable Sprites: Turn on/off sprite rendering.
  • Machine:
    • Region: Change the region between US & JP, US should work for most games.
    • Machine: Here you can select the hardware, Auto should work for most games.
    • Bios Settings:
      • Use Bios: Here you can select if you want to use the selected BIOSes.
      • Select Bios: Browse for CD bios.
    • Fake spritecollision: Not used yet.
  • Settings:
    • Speed: Switch between speed modes, can also be toggled with L+START.
      • Normal: Standard, 100% speed.
      • Fast: Double, 200% speed.
      • Max: Fastest, 400% speed.
      • Slowmo: Slow, 50% speed.
    • Autoload State: Toggle Savestate autoloading. Automagicaly load the savestate associated with the selected game.
    • Autosave BRAM: Saves BRAM if it's changed when entering GUI.
    • Autosave Settings: Saves changed settings every time you leave GUI.
    • Autopause Game: Pause game when opening GUI.
    • Powersave 2nd Screen: If graphics/light should be turned off for the GUI screen when menu is not active.
    • Emulator on Bottom: Select if top or bottom screen should be used for emulator, when menu is active emulator screen is allways on top.
    • Debug Output: Set if you want debug output or not.
    • Autosleep: Change the autosleep time, also see Sleep. !!!DoesntWork!!!
  • Debug:
    • Debug Output: Show FPS and logged text.
    • Disable Background: Turn on/off background rendering.
    • Disable Sprites: Turn on/off sprite rendering.
    • Step Frame: Emulate one frame.

About

Some dumb info...

Credits

Thanks to:
Zeograd for a lot of help with the debugging.
Charles MacDonald (http://cgfm2.emuviews.com) &
David Shadoff for a lot of the info on the PC-Engine.

Fredrik Ahlström

X/Twitter @TheRealFluBBa

https://www.github.com/FluBBaOfWard