This repository has been archived by the owner on Apr 17, 2024. It is now read-only.
forked from turanszkij/WickedEngine
-
Notifications
You must be signed in to change notification settings - Fork 0
/
wiJobSystem.h
47 lines (37 loc) · 1.77 KB
/
wiJobSystem.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
#pragma once
#include <functional>
#include <atomic>
namespace wi::jobsystem
{
void Initialize(uint32_t maxThreadCount = ~0u);
void ShutDown();
struct JobArgs
{
uint32_t jobIndex; // job index relative to dispatch (like SV_DispatchThreadID in HLSL)
uint32_t groupID; // group index relative to dispatch (like SV_GroupID in HLSL)
uint32_t groupIndex; // job index relative to group (like SV_GroupIndex in HLSL)
bool isFirstJobInGroup; // is the current job the first one in the group?
bool isLastJobInGroup; // is the current job the last one in the group?
void* sharedmemory; // stack memory shared within the current group (jobs within a group execute serially)
};
uint32_t GetThreadCount();
// Defines a state of execution, can be waited on
struct context
{
std::atomic<uint32_t> counter{ 0 };
};
// Add a task to execute asynchronously. Any idle thread will execute this.
void Execute(context& ctx, const std::function<void(JobArgs)>& task);
// Divide a task onto multiple jobs and execute in parallel.
// jobCount : how many jobs to generate for this task.
// groupSize : how many jobs to execute per thread. Jobs inside a group execute serially. It might be worth to increase for small jobs
// task : receives a JobArgs as parameter
void Dispatch(context& ctx, uint32_t jobCount, uint32_t groupSize, const std::function<void(JobArgs)>& task, size_t sharedmemory_size = 0);
// Returns the amount of job groups that will be created for a set number of jobs and group size
uint32_t DispatchGroupCount(uint32_t jobCount, uint32_t groupSize);
// Check if any threads are working currently or not
bool IsBusy(const context& ctx);
// Wait until all threads become idle
// Current thread will become a worker thread, executing jobs
void Wait(const context& ctx);
}