Tractor Mod is a Stardew Valley mod which lets you buy a tractor (and tractor garage) to more efficiently till/fertilize/seed/water/harvest crops, clear rocks, etc.
- Install the latest version of SMAPI.
- Install this mod from Nexus mods.
- Run the game using SMAPI.
Buy a tractor garage from Robin:
...choose where you want it built:
...and Robin will build your garage overnight:
Now just get on a tractor, choose a tool or seeds or fertilizer, and drive:
You can do these by default:
hold item | default effects | optional effects (disabled by default) |
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axe | clear debris; clear dead crops; cut giant crops. | chop down bushes and trees; clear live crops. |
fertilizer | fertilize crops and trees. | — |
grass starter | plant grass. | — |
hoe | till dirt; clear weeds; dig artifact spots. | — |
melee weapon | clear dead crops; break mine containers. | attack monsters. |
milk pail | collect milk from farm animals. | — |
pickaxe | break rocks; clear tilled dirt; clear dead crops. | break paths/flooring; break placed objects. |
scythe | harvest crops, flowers, bushes, fruit trees, forage; clear weeds and dead crops. | collect machine output. |
seeds | plant seeds in dirt. | — |
shears | shear wool from farm animals. | — |
slingshot | — | shoot one projectile/tile/second in the aimed direction. |
watering can | water crops. | — |
Tractors use no stamina when using tools, and the watering can won't run out of water. They will consume fertilizer or seeds when you sow those, though.
The mod creates a config.json
file in its mod folder the first time you run it. You can open that
file in a text editor to configure the mod.
setting | effect | ||||||||||||
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The configured controller, keyboard, and mouse buttons (see key bindings). The available controls are...
You can separate bindings with commas (like |
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The gold price to buy a tractor garage. Default 150,000g. |
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The materials needed to build a tractor garage (see object IDs). Default 20 iron bars, 5 iridium bars, and 5 battery packs. |
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The number of tiles in each direction around the tractor to affect (in addition to the tile under it): Default 1, which is a 3 by 3 grid. Distance has an exponential impact on performance. A distance of 15 covers most of the visible screen; 78 covers the entire vanilla farm map and affects 25K tiles. A value of 15 or less is recommended to avoid lag. |
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The speed modifier when riding a tractor. Default -2. |
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The item magnetism amount (higher values attract items from father away). Default 384. |
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Whether to highlight the tractor radius when riding one. Default |
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Whether you should be immune to damage from any source when riding the tractor. Default |
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Whether you can summon a temporary tractor without building a garage first. Default |
The StandardAttachments
section lets you configure the tractor effects when holding a specific tool or item:
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Configure the tractor effects when holding an axe:
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Configure the tractor effects when holding a fertilizer item:
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Configure the tractor effects when holding a grass starter item:
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Configure the tractor effects when holding a hoe:
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Configure the tractor effects when holding a sword, hammer, or other melee weapon:
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Configure the tractor effects when holding a milk pail:
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Configure the tractor effects when holding a pickaxe:
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Configure the tractor effects when holding a scythe:
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Configure the tractor effects when holding seeds or saplings:
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Configure the tractor effects when holding shears:
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Configure the tractor effects when holding a slingshot:
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Configure the tractor effects when holding a watering can:
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Configure the tractor effects when holding a seed bag from the Seed Bag mod:
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The CustomAttachments
enables custom items/tools while riding the tractor. Tools will be used on
each surrounding tile, while items will be put down. If you specify something that's already
supported (like the axe), this overrides all limitations on its use.
To add an item/tool, specify its exact internal name (not the translated display name). For example:
"CustomAttachments": ["Axe", "Mega Bomb"]
You can drop new PNGs into the assets
folder to change the appearance of tractors or garages.
For a seasonal texture, just prefix the name with the season (like spring_tractor.png
). The mod
will load the seasonal texture if present, else it'll load the default name (like tractor.png
).
Tractor Mod is compatible with Stardew Valley 1.4+ on Linux/Mac/Windows, both single-player and multiplayer.
In multiplayer mode it must be installed by the host player, plus any farmhands who want to use its features. Farmhands who don't have it installed won't have any issues, they just won't see the tractor/garage textures or be able to use its features.
- Release notes
- Nexus mod
- Derived from TractorMod by PhthaloBlue (@lambui), rewritten with their permission.