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CHANGELOG
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CHANGELOG
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20110207
Engine:
Informative drop messages - user is notified of kick vs game has started vs server unavailable
Fixed render errors with the build palette on the first game tick
Improved sync check performance
Shp writing capabilities for mod tools
Fixed desync due to floating point calculations in unit facing
Fixed idle animations
Removed launchers on all platforms
Asset download/install is now performed ingame
Mod selector is now available from the main menu
Fixed `lock teams' checkbox
Lots of misc. engine refactoring
Fixed exploit allowing stance changes when teams are locked
Fix crash when capturing last enemy silo
Fix units continuing to attack a building after it has been captured
Fix floating point issues with missiles (manifests as broken torpedos in ra)
Fix location calculation for flying units (manifests as invincible helicopters in cnc)
Infantry stack 5-to-a-cell like the original games
Craters and scorches smoke for a limited time
Added a scatter key (bound to `x')
C&C:
Fixed commando c4
Fixed Airfield production notification ("Reinforcements have arrived")
Fixed palette bugs with Oil Derricks and walls
Fixed tech tree bugs after capturing enemy productions structures
"Repairing" eva
Proper "pop up" SAM sites. Closed SAMs receive a 50% armor bonus.
SAM sites require power to operate
Advanced Guard Tower requires power to operate
Support structures no longer grant build radius
Lower Barracks/Hand health
Increase Weapons Factory health
Increase rocket bike damage
New Map: Crossing the Rubicon (Arcturus)
RA:
Game assets can be installed from one of the Red Alert cds
"Repairing" eva
GPS is now shared between allies
Submarines are no longer visible to everyone
Fixed paradrop flare, spyplane from capturing KOTH points
New Map: Nuclear Winter (nudalz)
New Map: Seaside (nudalz)
Editor:
Ability to switch mods after launch
Refactor hardcoded tools into a generic interface
20110109
Launchers:
New GTK based launcher for linux.
Mod version, version check, and MOTD moved from the main menu into the launchers.
Fixes for non-standard mono installations under OSX.
Fixes for filepaths with spaces under OSX.
Map Editor / Maps:
Fixed crash when using floodfill.
New map format (version 4). Open and resave maps with the editor to upgrade them.
Added support for compressed (.oramap or .zip) maps.
Removed .uid files from maps -- compute the hash on demand now.
General:
Mod versions are checked when joining a server. Clients with a different game version / wrong mods will not be able to join.
Added 'Stop' command on 'S'.
Stop units from autotargeting walls.
Added different pip colour for gems vs ore.
Fixed several exploits in support powers.
Continue to show selected units when firing special powers.
Fixed palette effects (nuke, chronoshift) being applied to fog / shroud.
Added a replay viewer.
Fixed building previews being rendered below bridges.
Forced the AI to leave gaps between its buildings.
Fixed captured buildings still drawing power from the original owner.
Fixed various crashes in the editor when trying to make a new map.
Support multiple bot types; added another bot difficulty.
Removed option to not save syncreports.
Fixed desync related to aircraft.
Fixed sync not being checked on World traits.
Pick a random available door on production structures with more than one (barracks, subpens, etc).
Fixed some rare Harvester-related crashes.
Added labels to the perf graph.
Locked teams by default.
Fixed "No games found" not being displayed when there was an in-progress (hidden) game detected.
Added support for multiple shellmaps. Chooses randomly.
Fixed dropdowns possibly getting stuck open when the host force-starts the game.
Improved scrollpanels - added scrollbars and mousewheel support.
Fixed potential desyncs in building refund calculation and unit repair.
Added black outline to text drawn over the world, so it can be seen in all cases.
Many performance improvements.
C&C:
Fixed footprint of ATWR.
Improved harvester docking.
Made Oil Derricks capturable.
Fixed nuke detonation sound.
RA:
Fixed Tanya not having the correct pip color.
Fixed helicopters spawning in the wrong place.
Fixed Spy-related crashes when disguising as civilians.
Allow using C4 on friendly buildings.
Improved harvester docking.
Added proper shareable/revokable GPS.
Nerf 1tnk hard.
Increase cost of 2tnk slightly, but increase its HP too.
Require power to operate SAM sites.
Fixed missing tooltips for SHOK and TTNK.
Fixed chronoshift power requiring two clicks to cancel.
Fixed desync related to chronoshift.
Fixed bogus bottom-left spawnpoint on Central Conflict.
Production tabs with an item ready now light up yellow.
Fixed crash when a WEAP is half-destroyed before it finishes deploying.
20101202
General:
New launcher for Windows and OS X (Linux coming in a later release) for downloading and installing mods, and launching the game.
Disable Surrender button when you win or lose.
Fix Minimap orders outside viewport.
Render building previews when placing a structure.
Buttons offset their contents when pressed.
Dropdown listboxes in the game lobby and diplomacy panel.
Allow moving the cursor and editing anywhere in textfields.
Don't render things outside the map.
Render selection boxes / health bars, target lines above everything else
Show "cannot move here" cursor when mousing over invalid terrain under the fog, or outside the map.
Remove move flashes (they are obsoleted by target lines).
Buildings are always visible under fog.
Captured refineries no longer give cash to the original owner.
New rally point artwork.
Fix broken airstrike / parabomb special powers.
Fix diplomacy cycling shroud exploit.
Change the .rpm package to target Fedora.
Fixed idle animations
RA:
Added "A Path Beyond" map
Fix crash when selling iron curtained buildings.
Don't stack multiple Invuln render effect on an actor.
Fix exploit in Iron Curtain, Chronosphere, Nuke.
Fix paradrop flare remaining forever if drop plane is killed.
Area of effect Iron Curtain.
Area of effect Chronoshift.
Remove sandbag in water of "Equal Opportunity" map.
Allow chronoshifted and paradropped units to collect crates.
Fixed medic crash.
Removed end of game crash.
Fix dog attack.
Missile silo requires power but can be powered down.
Fix shellmap low power and invalid gap generator position.
Removed Naval Transport until it's cargo capabilities are fixed
CNC:
Fix exploit in Ion Cannon, Nuke.
Add some basic scripting to the shellmap.
Fix invulnerable stealth tanks.
Oil derricks spurt fire when killed.
New load screen (unfinished).
Fix observers.
Helicopters automatically target enemy units
Engine:
Refactored Orders to use less network bandwidth and remove duplication.
Dump available extensions to graphics.log when GL Renderer fails to init.
Fix Makefile constantly rebuilding, and refactor for readability.
Display soft shroud around edge of map instead of hard border.
Standardise engine naming of Theatre -> Tileset.
Refactor map size queries to all use Map.Bounds.
Move all widget delegate into the RA mod dll.
Renamed ListBoxWidget -> ScrollPanelWidget.
Fix ScrollPanelWidget scrolling beyond the start by 1 velocity tick.
Removed duplication from target lines.
Extensive refactoring of shroud.
Refactor Scale trait to a property on Render*.
Refactor idle behavior
20101121-2
Bug fixes:
Fixed Tesla causing an out of memory exception
Fixed Tesla animations.
All players can now see AI players in lobby.
Weapon factory sell animation now plays correctly.
Utility app now extracts downloaded content packages properly.
Fixed helicopters landing in silly places.
New Features:
New default renderer using GLSL instead of CG. Removes the dependency on the CG toolkit and fixes issues with Radeon graphics cards using latest drivers.
Order queuing with <shift>
Unlimited power option in dev mode.
New King of the Hill game mode with two maps: Crossroads and Island Hoppers
Smoke trails for damaged aircraft.
20101107
Fix Engineer/Tanya/etc refusing to enter buildings in 2010-11-06.
20101106
Bug Fixes:
Fix crash when hosting a second game.
Fixed exploit where you could place a building anywhere.
Fix aircraft, infantry becoming invincible in some circumstances.
Fix a common aircraft desync.
Unmuted the shellmap; it's now at 25% volume.
Balance Changes:
reduce cooldown on Chronosphere to 2 minutes (was 4 minutes)
reduce cooldown on Iron Curtain to 2 minutes (was 6 minutes)
reduce invulnerable time on Iron Curtain the 30 seconds (was 45 seconds)
reduce anti-ground damage of rocket soldier to 50 (was 60) and anti-air damage to 40 (was 50)
20101025
Fix crash in C&C when harvesters return to the refinery (sorry guys)
Fix crash in both mods when transports unload
Fix ore/tiberium growth not working correctly
Fix graphical glitches on screenshake, etc
Add contrails to RA planes
Added plane crashes in RA
Added explosions on impact for all RA aircraft
Added more scripting to the RA shellmap
Fix Tesla not doing the correct amount of damage
Lots of internal cleanup
20101023
New C&C Maps:
Into the River Below (6p)
Algernon (4p)
Wargames (4p)
Yellowstone II (4p)
Bug Fixes:
Client disconnects no longer "double-quit".
Units can no longer move over certain water tiles.
Checks for destroyed actors to ensure they don't try to perform actions after death.
Loose files in mod folders take priority over ones in .mix packages.
Fixes for syncing in replays.
Fix Iron Curtain.
Fixes for units entering a building from the east or south
MOTD no longer spits out garbage when behind a proxy needing web authentication.
RA Balance Tweaks:
Airfield cost reduced from 1100 to 300
Yak cost increased from 800 to 1000
Mig cost increased from 1200 to 2000
Helipad cost reduced from 1500 to 300
Longbow cost increased from 1200 to 2000
Hind cost increased from 1200 to 1500
Anti-air gun range increased from 6 to 10, spread increased from 3 to 5
Flack truck range increased from 6 to 8, spread increased from 3 to 5
20101017
Fix crash when repair indicator was visible, but the building got destroyed or sold
Fix crash if an actor got destroyed twice (blown up & sold, etc)
Fix putting units back in BADR and C17.
Fix C&C crates being invisible
Fix bogus overlapping of MINE with ore trucks
Add MCV, napalm, nuke crates to C&C.
Fix "(dead)" tags in chat
Mute shellmap combat
Fix FMV player
Fix bug in voice system which made it impossible to add extra sides (thanks raminator)
Fixed bogus Missile Silo cameo from RA
Fixed engineer goldwrench cursors being reversed
Add support for actors that give the owner a small flow of cash (to be used with Oil Derricks)
Make teamchat toggle more flexible
Fix cloakable units being untargetable while uncloaked (thanks pdovy)
Fix crash when clicking `repair` with no MCV
Fix unit crates spawning in inappropriate places
Updated 'The Sentinel' map
Add base cycling (backspace) in C&C (it previously worked only in RA)
Fix planes getting stuck on the edge of the map
Fix explosions in air being drawn at ground level
Allow map slots to disallow bots
Allow map slots to enforce race/color selection
Replace C&C LST art (thanks, KatzSmile)
Push HackyAI setup into system.yaml, fix HackyAI for C&C
Reduce effectiveness of RA GUN vs unarmored
Improved mod content download infrastructure for Linux
Nerf C&C Orca slightly
Nerf speed of C&C bggy/jeep/bike/apc
Add new C&C 1v1 map: 'Chokepoint' (thanks Tiberian)
Reduce bandwidth usage in multiplayer (1/2)
Fix version string showing up twice in bottom-right corner after a game
Buff arty damage slightly
Nerf V2 reload slightly
Add trails to C&C SAM missiles
Increase speed of most C&C AA missiles
Reduce power requirement for RA AFLD from 50 to 20
20101013
Fix crash when ordering a helicopter to move while it was falling out of the sky
Add blue tiberium
Fix aircraft not showing up on radar
Fix canceling of production not quite working (would cancel 2 if one was half-built)
Fix base-cycling for mac
Fix leaks between shellmap world and ingame world
Fix crash when the network connection is lost
Run the shellmap behind the lobby
Fix host not being able to teamchat
Declaring war automatically breaks the alliance in both directions
Aircraft can attack from their airfields correctly now
Attack move added ('A' and then left-click)
Add Tiberian's 'The Sentinel' 1v1 C&C map
Show the server name in the lobby dialog title
Random actually means random
Fix crash when destroying a Refinery with docked harvester
Add pchote's 'Tundra' 1v1 C&C SNOW! map
Lots of internal engine improvements
20101009
Fix 64bit Linux compatibility
Nerf C&C Attack Bike
Show mod info in server browser
Show MOTD in the main menu
Fixed exploit with selling walls
Fixed auto-attack not working properly
Add an example mod, which adds a single unit to RA.
Fix dogs eating walls
Fix crash on destroying ore storage buildings
Fix Obelisk missing moving target
Ban cloak crates for infantry
Add nuke "bad" crate
Prevent aircraft from firing while landed
Reduce nuke charge time from 13min to 9min
Reduce parabombs charge time to 1min
Add support for minimum ranges on weapons
Add support for excluding specific actor types from picking up certain crates
FIx silent nukes in RA if they didn't hit a building
Fix all AI players getting the same color
Fix AI players getting the same team setting as the host
Fix AI attacking each other
Prevent most awful-looking colors
Remove most of the debug spam for aircraft
Increase construction yard health (50% in RA, 25% in CNC)
AI players now build defenses
AI players no longer attack with medics (e1/e2/e3/1tnk/2tnk/3tnk)
Much improved order targeting system
Add crash animations for helicopters
Nerf Hind chainguns
Reduce cost of Cruisers from 3.2k to 2.4k
Fix CNC airdrop planes getting stuck if the Airfield goes away
Fix phantom voices for dead units in control groups
Fix dogs sometimes not killing infantry
Fix scroll jumping if opposite scroll inputs were applied
Fix bogus targeting lines being drawn to 0,0 sometimes
Fix VS2010 compatibility
Fix the game getting screwed up when people leave
20101002
Fix various crashes
Fix CNC AI never building anything (it's still crap, but at least it does *something*)
Added shader fallbacks for Cg-2.1
Fix editor crashing on File->Open on Windows
Added scroll speed control (thanks, Gecko)
20100922 through 20100922-4
Allow queueing of buildings when a building is ready to place
Change the pathfinder to use integers instead of floating point (fixes desync)
Create ui widgets on demand instead of at gamestart
Begin refactoring activity queuing for cleaner code
Reenable crates
Remove desync debug logging
Fix editor crash
Fix crash when a building being repaired is killed
20100921 through 20100921-6
Add yet more logging to search for the packaged build desync
20100920 through 20100920-7
Fix crash when building cnc weapons factory
Fix crash when harvester and refinery are killed by the same bullet (eg nuke)
Move several traits from engine into ra mod
Fix several editor bugs
Add a lot more logging to search for the packaged build desync
20100919-2
Fix crash when un/deploying a damaged mcv
20100919
Cache the power state of buildings for large performance gains
Changes to sync logging for large performance gains
Changes to shroud and ore rendering for large performace gains
Changes to renderer to fix several z-order bugs
Fix osx version string
Rename Repeat -> Loop in the music player
Fix team selection in the game lobby
Don't change production tab when selecting enemy structures
20100918-2 through 20100918-4
Fix crashes in the map editor
Include menu and desktop shortcuts to the RPM package
Add debugging to track down a desync between packaged versions on .net vs packaged versions on mono
20100918
Fixed lots of crashes
AI only tries to attack players that exist (and not itself)
Fixed speed of idle animations
Fixed exploit with A10 (infinite napalm)
Fixed exploits with remote building capturing/destroying
Added ability to change tilesize per-mod
Fixed delivering ore to an ally's proc
Fixed dog attacking ground forever (banned)
Fixed most z-order bugs
Fixed lots of editor usability problems
Fixed bogus XML generated by TSB
Added notification when cheats are used
Fixed exploit with reverse enter-transport order (didn't check if the passenger was compatible)
Fixed a bunch of techtree bugs
Fixed walkability of north rivermouth template in RA.
Added ability to export minimap as PNG from the editor
20100914
Infantry idle sequences for ra mod
Enable music player by default (requires scores.mix to be installed manually)
Flak truck for soviets in ra mod
Give dog a selection voice
Only scroll when the game window is focused
Fixed cursor/order bugs (includes force-fire c4 on allied structures, harvesting ore under shroud, move orders for aircraft, etc)
Fixed a collection of crashes related to dead actors
Fixed broken rpm package
Create Debian packages
20100910-2
Fixed attacking helipads
Deployed more mirrors
Added idle animations in C&C
Fixed an issue with the sidebar palette in C&C Desert
Integrated Jk's C&C Snow theater
Go back to classic C&C refinery model
Improve building explosions
Add nuke flash to C&C
Fix crash when losing FACT with a building ready to place
Remove unused MIX files
Add support for custom armor types
Adjust bounding boxes on vehicles
Windows installer prompts to install .NET if you don't have it
Windows installer remembers previous location for upgrades
Fix various crashes when refineries going away
Fix serious performace issue -- Actor leak when failing to spawn units
Add support for mobile production units
Remove splash damage from Tiberium
Fix a crash with actors dying with a projectile in-flight
Correctly clean up cargo when a transport dies
Fix client crash when the server disconnects
Right-clicking on a valid passenger with a transport loads cargo
Added zoom to editor
Convert sequences to yaml
Clean up the mod folders
Add a shellmap for C&C
Make pathfinder work with a MobileInfo rather than a live actor
Add a loadscreen for C&C
Correctly back up MIX files when upgrading windows installs
20100907
Changed MiG prerequisites to AFLD+STEK
Removed KENN, build DOG directly from BARR now
Chronotank can only teleport when fully charged
Improved OpenGL error logging
Fixed targeting of FIX
Fixed crash when an engineer is trying to repair a building, but it dies/gets sold/etc.
Added muzzle flashes to Yak and Hind chainguns
Fixed bounding boxes on some units
Fixed accuracy of Tesla weapons
Changed ownership of GUN and GTWR in CNC to both
Fixed crash on destroying things that have a building reserved
If ordered to move to an unpathable cell, move somewhere nearby that is pathable instead
Fixed RPM linux package
20100906-2
Shows game version in main menu screen for windows and linux
20100906
Improvements to Render performance
Improved debugging for performance issues
"Give Exploration" developer-mode option
Check for .net framework on windows install
Allow the viewport to scroll past the map edge to prevent ui from blocking buildings