This is a really basic genetic algorithm that optimizes adding Vector2s to make a path to a goal in C# Unity.
Based on tutorial here: https://www.youtube.com/watch?v=1oXr16Tdfvo&t
This is a really basic genetic algorithm that optimizes adding Vector2s to make a path to a goal in C# Unity.
Based on tutorial here: https://www.youtube.com/watch?v=1oXr16Tdfvo&t