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Copy pathsprite_renderer.go
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sprite_renderer.go
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package main
import (
"fmt"
"github.com/veandco/go-sdl2/img"
"github.com/veandco/go-sdl2/sdl"
)
type SpriteRenderer struct {
container *Element
texture *sdl.Texture
frame Rect
}
func CreateSpriteRenderer(container *Element, renderer *sdl.Renderer, filename string, frame Rect) *SpriteRenderer {
sr := &SpriteRenderer{}
texture, err := img.LoadTexture(renderer, filename)
if err != nil {
panic(fmt.Errorf("failed to load %v: %v", filename, err))
}
sr.texture = texture
sr.frame = frame
sr.container = container
return sr
}
func (sr *SpriteRenderer) onUpdate() error {
return nil
}
func (sr *SpriteRenderer) onDraw(renderer *sdl.Renderer) error {
renderer.CopyEx(
sr.texture,
sr.frame.toSdlRect(),
sr.container.frame.toSdlRect(),
sr.container.rotation,
sr.frame.center().toSdlPoint(),
sdl.FLIP_NONE)
return nil
}
func (sr *SpriteRenderer) onCollide(other *Element) error {
return nil
}