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This repository has been archived by the owner on Aug 21, 2024. It is now read-only.
Similar to the MaterialComponent, the PrimitiveGeometryComponent should just be a GeometryComponent that points to the material for the surface, as well as storing the geometry information.
The MeshComponent should be an array of GeometryComponent entities, as per the GLTF spec.
Similar to the
MaterialComponent
, the PrimitiveGeometryComponent should just be aGeometryComponent
that points to the material for the surface, as well as storing the geometry information.The MeshComponent should be an array of GeometryComponent entities, as per the GLTF spec.
https://github.com/KhronosGroup/glTF/blob/main/specification/2.0/figures/gltfOverview-2.0.0d.png
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