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README.md

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@@ -6,15 +6,14 @@ XAT aims to combine and improve on the previous disparate efforts for XIV animat
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## Getting Started
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### Prerequisites
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* [.NET 8.x Desktop Runtime x64](https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-desktop-6.0.6-windows-x64-installer)
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* [Visual C++ Redistributable for Visual Studio 2012 x86](https://www.microsoft.com/en-ca/download/details.aspx?id=30679)
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## Help
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The project is still in a very early Alpha and documentation is still being worked on. Join us on [Discord](https://discord.gg/KvGJCCnG8t).
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The project is still in very early Alpha and documentation is still being worked on. Join us on [Discord](https://discord.gg/KvGJCCnG8t).
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## Components
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* [XAT APP](https://github.com/Etheirys/XAT/releases/latest/download/XAT.zip) (For creating animations etc).
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* [Blender Addon](https://github.com/Etheirys/XAT/releases/latest/download/XAT-Blender-Addon.zip) (For exporting a Blender camera as a cutscene that can be played with [Brio](https://github.com/Etheirys/Brio)).
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* [Blender Addon](https://github.com/Etheirys/XAT/releases/latest/download/XAT-Blender-Addon.zip) (For exporting a Blender camera as a cutscene that can be played with **[Brio](https://github.com/Etheirys/Brio)**).
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## Acknowledgments
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This project builds on the work of previous research and tools built for XIV. A huge thank you is due to the following projects for making XAT possible.

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