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for many initial shapes and complex rules it is counter-productive to use both parallelism on generate level and within the shape tree generation -> only use multiple threads to generate the shape tree if there is only one input shape
The text was updated successfully, but these errors were encountered:
for many initial shapes and complex rules it is counter-productive to use both parallelism on generate level and within the shape tree generation -> only use multiple threads to generate the shape tree if there is only one input shape
The text was updated successfully, but these errors were encountered: