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Merge branch 'hotfix/0.1.2'
2 parents 6badc6b + a716c96 commit c9c8f84

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Runtime/MotionVectorRenderPass.cs

Lines changed: 10 additions & 10 deletions
Original file line numberDiff line numberDiff line change
@@ -8,7 +8,7 @@ namespace kTools.Motion
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sealed class MotionVectorRenderPass : ScriptableRenderPass
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{
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#region Fields
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const string kCameraShader = "Hidden/kMotion/CameraMotionVectors";
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//const string kCameraShader = "Hidden/kMotion/CameraMotionVectors";
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const string kObjectShader = "Hidden/kMotion/ObjectMotionVectors";
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const string kPreviousViewProjectionMatrix = "_PrevViewProjMatrix";
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const string kMotionVectorTexture = "_MotionVectorTexture";
@@ -21,7 +21,7 @@ sealed class MotionVectorRenderPass : ScriptableRenderPass
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};
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RenderTargetHandle m_MotionVectorHandle;
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Material m_CameraMaterial;
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//Material m_CameraMaterial;
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Material m_ObjectMaterial;
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MotionData m_MotionData;
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#endregion
@@ -39,7 +39,7 @@ internal void Setup(MotionData motionData)
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{
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// Set data
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m_MotionData = motionData;
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m_CameraMaterial = new Material(Shader.Find(kCameraShader));
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//m_CameraMaterial = new Material(Shader.Find(kCameraShader));
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m_ObjectMaterial = new Material(Shader.Find(kObjectShader));
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}
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@@ -80,7 +80,7 @@ public override void Execute(ScriptableRenderContext context, ref RenderingData
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camera.depthTextureMode |= DepthTextureMode.MotionVectors | DepthTextureMode.Depth;
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// Drawing
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DrawCameraMotionVectors(context, cmd, camera);
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//DrawCameraMotionVectors(context, cmd, camera);
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DrawObjectMotionVectors(context, ref renderingData, cmd, camera);
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}
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ExecuteCommand(context, cmd);
@@ -110,12 +110,12 @@ DrawingSettings GetDrawingSettings(ref RenderingData renderingData)
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return drawingSettings;
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}
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void DrawCameraMotionVectors(ScriptableRenderContext context, CommandBuffer cmd, Camera camera)
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{
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// Draw fullscreen quad
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cmd.DrawProcedural(Matrix4x4.identity, m_CameraMaterial, 0, MeshTopology.Triangles, 3, 1);
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ExecuteCommand(context, cmd);
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}
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//void DrawCameraMotionVectors(ScriptableRenderContext context, CommandBuffer cmd, Camera camera)
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//{
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// // Draw fullscreen quad
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// cmd.DrawProcedural(Matrix4x4.identity, m_CameraMaterial, 0, MeshTopology.Triangles, 3, 1);
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// ExecuteCommand(context, cmd);
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//}
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void DrawObjectMotionVectors(ScriptableRenderContext context, ref RenderingData renderingData, CommandBuffer cmd, Camera camera)
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{

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