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reload.ps1
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reload.ps1
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if ($args.Count -lt 1) {
Write-Error "Usage: reload.ps1 <beammpServerPath>"
exit
}
$ServerPath = $args[0]
if ($ServerPath.EndsWith("\") -or $ServerPath.EndsWith("/")) {
$ServerPath = $ServerPath.Substring(0, $ServerPath.Length - 1)
}
$ServerPath = $ExecutionContext.SessionState.Path.GetUnresolvedProviderPathFromPSPath(
$ServerPath
)
if (!(Test-Path $ServerPath)) {
Write-Error "BeamMP server path does not exist: $ServerPath"
exit
}
$ModClientSourcePath = $ExecutionContext.SessionState.Path.GetUnresolvedProviderPathFromPSPath(
".\client"
)
if (!(Test-Path $ModClientSourcePath)) {
Write-Error "Mod client path does not exist: $ModClientSourcePath"
exit
}
$ModServerSourcePath = $ExecutionContext.SessionState.Path.GetUnresolvedProviderPathFromPSPath(
".\server"
)
if (!(Test-Path $ModServerSourcePath)) {
Write-Error "Mod server path does not exist: $ModServerSourcePath"
exit
}
# Watcher stuff
$Watcher = New-Object System.IO.FileSystemWatcher
$Watcher.Path = $ExecutionContext.SessionState.Path.GetUnresolvedProviderPathFromPSPath(".\")
$Watcher.NotifyFilter = [System.IO.NotifyFilters]::LastWrite,
[System.IO.NotifyFilters]::FileName,
[System.IO.NotifyFilters]::DirectoryName
$Watcher.Filter = "*.lua"
$Watcher.IncludeSubdirectories = $true
$Watcher.EnableRaisingEvents = $true
$ChangeTypes = [System.IO.WatcherChangeTypes]::Created,
[System.IO.WatcherChangeTypes]::Changed,
[System.IO.WatcherChangeTypes]::Deleted
$WatcherTimeout = 1000
$CopyTimeout = 2000
$LastChange = [DateTime]::MinValue
function Invoke-SomeAction {
param (
[Parameter(Mandatory)]
[System.IO.WaitForChangedResult]
$ChangeInformation
)
Write-Host "File updated: $($ChangeInformation.Name)" -ForegroundColor Green
# Zip contents of mod folder and overwrite existing zip file
$zip = "$ServerPath\Resources\Client\joinmessage.zip"
7z a -tzip $zip "$ModClientSourcePath\*"
Write-Host "Sucessfully updated client mod" -ForegroundColor Magenta
$ModServerDestination = "$ServerPath\Resources\Server\joinmessage"
if (!(Test-Path -PathType container $ModServerDestination)) {
New-Item -ItemType Directory -Force -Path $ModServerDestination
}
Copy-Item -Path "$ModServerSourcePath\*" -Destination $ModServerDestination -Recurse
try {
# Kill and restart server process
$processes = Get-Process BeamMP-Server
Write-host "Killing all processes for BeamMP-Server"
foreach ($process in $processes) {
write-host "killing: " + $process.MainWindowTitle
$process.Kill()
$process.WaitForExit()
}
} catch {
Write-Error $_
}
# Start-Process -FilePath "$ServerPath\BeamMP-Server.exe"
Start-Process cmd -ArgumentList /c, "$ServerPath\BeamMP-Server.exe" -WorkingDirectory $ServerPath
}
try {
Write-Host "Watching for changes..." -ForegroundColor DarkYellow
while ($true) {
$change = $Watcher.WaitForChanged($ChangeTypes, $WatcherTimeout)
if ($change.TimedOut) {
continue
}
# Wait a few seconds until we can copy the files again
if ([DateTime]::Now - $LastChange -lt [TimeSpan]::FromMilliseconds($CopyTimeout)) {
Write-Host "Waiting for changes to finish..." -ForegroundColor DarkYellow
Start-Sleep -Milliseconds $CopyTimeout
Invoke-SomeAction $change
continue
}
$LastChange = [DateTime]::Now
Invoke-SomeAction $change
}
} catch {
Write-Error $_
}