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./include/ebotai/ssm/spylurk.inc(94) : error 028: invalid subscript (not an array or too many subscripts)
94 | if (IsValidClient(m_nearestEnemy[client][client]) && IsPlayerAlive(m_nearestEnemy[client][client]))
--------------------------------------------------------------------------^
./include/ebotai/utilities.inc(332) : error 033: array must be indexed (variable "buffer")
332 | if (!buffer)
--------------------------------------^
./include/ebotai/utilities.inc(1272) : error 033: array must be indexed (variable "ClassName")
1272 | if (!ClassName)
------------------------------^
./include/ebotai/utilities.inc(1298) : error 033: array must be indexed (variable "ClassName")
1298 | if (!ClassName)
------------------------------^
./include/ebotai/utilities.inc(1857) : error 033: array must be indexed (variable "buffer")
1857 | if (!buffer)
------------------------------^
5 Errors.
The text was updated successfully, but these errors were encountered:
./include/ebotai/ssm/spylurk.inc(94) : error 028: invalid subscript (not an array or too many subscripts)
94 | if (IsValidClient(m_nearestEnemy[client][client]) && IsPlayerAlive(m_nearestEnemy[client][client]))
--------------------------------------------------------------------------^
./include/ebotai/utilities.inc(332) : error 033: array must be indexed (variable "buffer")
332 | if (!buffer)
--------------------------------------^
./include/ebotai/utilities.inc(1272) : error 033: array must be indexed (variable "ClassName")
1272 | if (!ClassName)
------------------------------^
./include/ebotai/utilities.inc(1298) : error 033: array must be indexed (variable "ClassName")
1298 | if (!ClassName)
------------------------------^
./include/ebotai/utilities.inc(1857) : error 033: array must be indexed (variable "buffer")
1857 | if (!buffer)
------------------------------^
5 Errors.
The text was updated successfully, but these errors were encountered: