Welcome to the official documentation of EIRTeam's modules for Godot Engine, these are a set of open source modules used in various production games such as Project Heartbeat
The table of contents in the sidebar should let you easily access the documentation for your topic of interest. You can also use the search function in the top-left corner.
You can find the repositories for each module here:
If you are interested in donating to EIRTeam as a thank you for these modules please check out the patreon.
It helps me pay the bills :P
.. toctree:: :hidden: :maxdepth: 1 :caption: Steamworks :name: sec-steamworks documentation/steamworks/steamworks_getting_started
.. toctree:: :hidden: :maxdepth: 1 :caption: FFmpeg :name: sec-ffmpeg documentation/ffmpeg/ffmpeg_getting_started
.. toctree:: :hidden: :maxdepth: 1 :caption: Input Glyphs :name: sec-input-glyphs documentation/input_glyphs/input_glyphs_getting_started documentation/input_glyphs/input_glyph_styling
.. toctree:: :hidden: :maxdepth: 1 :caption: Project Heartbeat :name: sec-ph documentation/project_heartbeat/ph_getting_started documentation/project_heartbeat/ph_building documentation/project_heartbeat/ph_challenges_proposal documentation/project_heartbeat/ph_replay_format_proposal
.. toctree:: :hidden: :maxdepth: 2 :caption: Swansong :name: sec-swansong documentation/swansong/swansong_animation_sheets documentation/swansong/swansong_pitch
.. toctree:: :hidden: :maxdepth: 1 :caption: Class reference :name: sec-class-ref classes/index