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EIRTeam Modules – master branch

Welcome to the official documentation of EIRTeam's modules for Godot Engine, these are a set of open source modules used in various production games such as Project Heartbeat

The table of contents in the sidebar should let you easily access the documentation for your topic of interest. You can also use the search function in the top-left corner.

Repositories

You can find the repositories for each module here:

Supporting development

If you are interested in donating to EIRTeam as a thank you for these modules please check out the patreon.

It helps me pay the bills :P

.. toctree::
   :hidden:
   :maxdepth: 1
   :caption: Steamworks
   :name: sec-steamworks

   documentation/steamworks/steamworks_getting_started

.. toctree::
   :hidden:
   :maxdepth: 1
   :caption: FFmpeg
   :name: sec-ffmpeg

   documentation/ffmpeg/ffmpeg_getting_started

.. toctree::
   :hidden:
   :maxdepth: 1
   :caption: Input Glyphs
   :name: sec-input-glyphs

   documentation/input_glyphs/input_glyphs_getting_started
   documentation/input_glyphs/input_glyph_styling

.. toctree::
   :hidden:
   :maxdepth: 1
   :caption: Project Heartbeat
   :name: sec-ph

   documentation/project_heartbeat/ph_getting_started
   documentation/project_heartbeat/ph_building
   documentation/project_heartbeat/ph_challenges_proposal
   documentation/project_heartbeat/ph_replay_format_proposal

.. toctree::
   :hidden:
   :maxdepth: 2
   :caption: Swansong
   :name: sec-swansong

   documentation/swansong/swansong_animation_sheets
   documentation/swansong/swansong_pitch

.. toctree::
   :hidden:
   :maxdepth: 1
   :caption: Class reference
   :name: sec-class-ref

   classes/index