-
Notifications
You must be signed in to change notification settings - Fork 1
/
steam_friends.h
81 lines (69 loc) · 3.54 KB
/
steam_friends.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
/**************************************************************************/
/* steam_friends.h */
/**************************************************************************/
/* This file is part of: */
/* EIRTeam.Steamworks */
/* https://ph.eirteam.moe */
/**************************************************************************/
/* Copyright (c) 2023-present Álex Román (EIRTeam) & contributors. */
/* */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef STEAM_FRIENDS_H
#define STEAM_FRIENDS_H
#include "core/object/ref_counted.h"
#include "scene/resources/texture.h"
#include "steamworks_callback_data.h"
class ISteamFriends;
class HBSteamLobby;
class HBSteamFriend : public RefCounted {
GDCLASS(HBSteamFriend, RefCounted);
private:
Ref<Texture2D> avatar;
uint64_t steam_id;
static HashMap<uint64_t, Ref<WeakRef>> friend_cache;
void _on_persona_state_change(Ref<SteamworksCallbackData> p_callback);
protected:
static void _bind_methods();
public:
String get_persona_name() const;
Ref<Texture2D> get_avatar() const;
uint64_t get_steam_id() const;
static Ref<HBSteamFriend> from_steam_id(uint64_t p_steam_id);
uint32_t get_account_id() const;
bool request_user_information(bool p_include_avatars) const;
HBSteamFriend();
};
class HBSteamFriends : public RefCounted {
GDCLASS(HBSteamFriends, RefCounted);
ISteamFriends *steam_friends = nullptr;
void _on_lobby_join_requested(Ref<SteamworksCallbackData> p_callback);
protected:
static void _bind_methods();
public:
void init_interface();
bool is_valid() const;
void activate_game_overlay_invite_dialog(Ref<HBSteamLobby> p_lobby) const;
void activate_game_overlay_to_web_page(const String &p_web_page, bool p_modal) const;
void set_rich_presence(const String &p_key, const String &p_value);
ISteamFriends *get_interface() const;
};
#endif // STEAM_FRIENDS_H