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Ailments/Injuries #9
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Information from DSG is below. Game testing and data collection regarding the issue is in progress. I will submit findings in a response.
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From my experiences running Normal/Hard runs they should not be any more prevalent than before. Most injuries were caused by mass zombie hits which did <10% of life when wearing armor anyway. Just bosses now have a high chance of inflicting injury which makes sense. In the long run one should consider making strong ailments only occur from hits of a minimum power (eg 25%+ hp damage). However random ailments has always been part of UA... |
Ailments appear to be too prevalent after modifications to accrual methodology in Patch 1.48.
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