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This one is tricky, as a rudimentary feature app could just calculate the time and set sleep timer for that much time. Con is that if you seek or manually change chapter sleep timer will just continue without the knowledge.
Another option is to pause when actually chapter changes. This is logical but there are few concerns
what happens when you shake to reset the timer? (i think extend it to another chapter)
what if you manually skip, should the playing pause? (or should the timer adjust according the new chapter)
Oh, those are good questions I hadn't thought about.
I think tying the sleep timer to chapter change would be a good idea, it takes care of whatever the user does within the chapter without affecting the sleep timer.
When shake to reset is done, I think the sleep timer should just be disabled.
Similarly, when manually skipping, I think the player should pause and the sleep timer should just be disabled.
This way, I think there is consistency in that the sleep timer, when set for a chapter, is locked to that chapter. It doesn't care about what you do within the chapter (seek,rewind etc), and just disables itself when you move on.
Hi,
I'd like an option to set the sleep timer to end of chapter. I think this is an important feature.
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