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Add the remaining unused schema additions
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src/app/clarity/descriptions/character-stats.ts

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@@ -19,6 +19,10 @@ export interface Ability {
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Cooldowns: number[];
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/** Represents the behavior of certain abilities possessing additional scaling on their cooldown depending on the number of stored ability charges. The array's length represents the number of charges an ability has intrinsically. Numbers at every array index represent the Charge Rate scalar for the ability with [index] number of stored ability charges. As this is a Charge Rate scalar, cooldown times can be calculated by dividing the times in the Cooldowns member of abilities by the scalars in this array. Do note that this is not a required member of Ability objects and will only be present if an ability has multiple charges. (Therefore, if this property is absent, it is to be assumed that the ability only has a single charge by default) */
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ChargeBasedScaling?: number[];
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/** Abilities receive different amounts of 'chunk energy' from things like mods and other sources depending on their base cooldown. So let's say an armor mod gives you 10% grenade energy when popping your class ability — you'd multiply that 10% by the number listed here to arrive at the final amount you'll actually receive. An user-facing explanation of this property is available at the top level of the CharacterStat object under <ChunkEnergyScalarDescription>. */
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ChunkEnergyScalar?: number;
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/** This number represents the scalar for how much benefit you get from active super regeneration with your super ability. This ranges from 0.8 for a Tier 1 super to 1.2 for a Tier 5 super. Active Regen refers to any source of super energy that isn't just passively waiting for it to recharge. So aside from the normal passive regen and other effects that are 'additional base super regen', these influence everything. Be it collecting orbs of power, killing enemies (including assists), taking and dealing damage, armor mods, this covers everything else. */
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ActiveRegenScalar?: number;
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}
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/** Contains a locale ID that you can use to grab the description for the item in your selected language. The ID is provided in a [key].[value] format where there can be an arbitrary number of keys (though it'll be 2-3 at most). Then you can use these keys and values to query the './locale/[language code].json' files for the desired description. */

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