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Thinking of a way how to handle connection timeouts and high latency connections #17

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jeroen-groeneweg opened this issue Jan 19, 2014 · 0 comments

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@jeroen-groeneweg
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A client might timeout in the middle of game, latency could go up so high that the game becomes unplayable. If a high latency is detected a player should be removed from the game. If a player has a high latency from the beginning it should even be able to connect.

@jeroen-groeneweg jeroen-groeneweg removed this from the Release candidate milestone Mar 27, 2014
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