You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Jul 28, 2021. It is now read-only.
It would be nice if you could disable and reenable mods without having to uninstall them. Especially helpful for things like the modular weapons packs which don't really work well with characters that aren't designed for them.
The text was updated successfully, but these errors were encountered:
Some mod loaders use pure binaries with no set file extension so this method would need to relocate all files or treat different mods differently which would be a big hassle. Important when considering a feature like this.
The mod installer which I used previously had the capability to disable/enable mods, and I believe all it did was move the files of disabled mods into a separate folder.
The mod installer which I used previously had the capability to disable/enable mods, and I believe all it did was move the files of disabled mods into a separate folder.
As the developer of ModInstaller, i can confirm this is true
Sign up for freeto subscribe to this conversation on GitHub.
Already have an account?
Sign in.
It would be nice if you could disable and reenable mods without having to uninstall them. Especially helpful for things like the modular weapons packs which don't really work well with characters that aren't designed for them.
The text was updated successfully, but these errors were encountered: