Wemod won't start #137
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I was using wemod and it was working until I did a fresh install on my Fedora 41 and I followed all the instructions to install it again I am using Lutris with the prefix command which is kind of working, I can see the terminal launching and the game starts but wemod does not launch as before, any tips? |
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Replies: 13 comments 29 replies
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I would really appreciate some help here Thanks! |
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Ok I will try that. |
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I still have the same issue Any other thips? |
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Done but I still got the same issue, I know it is something on my system. |
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Sure! |
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If this won't run Wemod the script can't do it. |
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This is what I get when I run the command and it got stuck in there: Maybe a firewall issue? |
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OK, I have all those installed and this is what I have on my Lustris setted And I am not using Wayland. |
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Hey me again, I create a bottle with a preset "Gaming" and set the "Launch options" exactly how the instructions point with the "Wemod dir" %command% But I am getting this error on Wemod start on the log The script wemod-launcher is running on version 1.509 Any tips? |
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Try this;
bottles and lutris du not support "%command%". |
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Got it! |
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Not that I read this in lutris you dont need the to add the game path to the pree command.
Not shure what you tryed but the setup of lutris is described here
https://github.com/DeckCheatz/wemod-launcher/wiki/Using-External-Launchers
If you like to retry that.
Always make shure the game can run without wemod before adding the wemod starter lines.