diff --git a/GLOKON.Baiters.Core/BaitersServer.cs b/GLOKON.Baiters.Core/BaitersServer.cs index 87e71f6..66f357d 100644 --- a/GLOKON.Baiters.Core/BaitersServer.cs +++ b/GLOKON.Baiters.Core/BaitersServer.cs @@ -255,12 +255,12 @@ public void SendPacket(Packet packet, DataChannel channel, ulong? steamId = null if (steamId.HasValue) { - Log.Debug("Sending {0} packet on {1} to single player {2}", packet.Type, channel, steamId.Value); + Log.Verbose("Sending {0} packet on {1} to single player {2}", packet.Type, channel, steamId.Value); SendPacketTo(data, channel, steamId.Value); } else { - Log.Debug("Sending {0} packet on {1} to all players", packet.Type, channel); + Log.Verbose("Sending {0} packet on {1} to all players", packet.Type, channel); SendPacketTo(data, channel); } } diff --git a/GLOKON.Baiters.Core/Packets/Handlers/ActorAnimationUpdateHandler.cs b/GLOKON.Baiters.Core/Packets/Handlers/ActorAnimationUpdateHandler.cs new file mode 100644 index 0000000..9cdcb4e --- /dev/null +++ b/GLOKON.Baiters.Core/Packets/Handlers/ActorAnimationUpdateHandler.cs @@ -0,0 +1,12 @@ +using GLOKON.Baiters.Core.Models.Networking; + +namespace GLOKON.Baiters.Core.Packets.Handlers +{ + internal class ActorAnimationUpdateHandler(BaitersServer server) : IPacketHandler + { + public void Handle(ulong sender, Packet packet) + { + // TODO: Do we need to do anything? + } + } +} diff --git a/GLOKON.Baiters.Core/Packets/PacketManager.cs b/GLOKON.Baiters.Core/Packets/PacketManager.cs index e5a2291..a3b292c 100644 --- a/GLOKON.Baiters.Core/Packets/PacketManager.cs +++ b/GLOKON.Baiters.Core/Packets/PacketManager.cs @@ -25,6 +25,7 @@ public void Setup() handlers.Add("new_player_join", new NewPlayerJoinHandler(server, options.JoinMessage)); handlers.Add("instance_actor", new InstanceActorHandler(server)); handlers.Add("actor_update", new ActorUpdateHandler(server)); + handlers.Add("actor_animation_update", new ActorAnimationUpdateHandler(server)); handlers.Add("request_ping", new RequestPingHandler(server)); handlers.Add("actor_action", new ActorActionHandler(server)); handlers.Add("request_actors", new RequestActorsHandler(server)); @@ -33,7 +34,7 @@ public void Setup() private void Server_OnPacket(ulong sender, Packet packet) { - Log.Debug("Handling packet {0} for {1}", packet.Type, sender); + Log.Verbose("Handling packet {0} for {1}", packet.Type, sender); if (handlers.TryGetValue(packet.Type, out var handler) && handler != null) {