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The code for rendering dragonfire and fire flows, currently render with the same sprite, which may not be desirable in v50, since, as of v50, dragonfire is canonically blue (rather than red), at least in the standard premium tile set.
It may therefore be desirable to split dragonfire and fire to use distinct tiles and provide a blue fire tile for dragonfire.
The text was updated successfully, but these errors were encountered:
The code for rendering dragonfire and fire flows, currently render with the same sprite, which may not be desirable in v50, since, as of v50, dragonfire is canonically blue (rather than red), at least in the standard premium tile set.
It may therefore be desirable to split dragonfire and fire to use distinct tiles and provide a blue fire tile for dragonfire.
The text was updated successfully, but these errors were encountered: