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Edge routing currently starts from scratch every time we route an edge, this can be very expensive if there are moderate to high number of nodes/edges, say > 100.
I think we can improve this: Because the "obstacles" generally do not change, their grid map in the algorithm should be able to be computed and cached ahead of time, kind of like a memoization kind of thing.
The text was updated successfully, but these errors were encountered:
Edge routing currently starts from scratch every time we route an edge, this can be very expensive if there are moderate to high number of nodes/edges, say > 100.
I think we can improve this: Because the "obstacles" generally do not change, their grid map in the algorithm should be able to be computed and cached ahead of time, kind of like a memoization kind of thing.
The text was updated successfully, but these errors were encountered: