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Please add support for all c raylib targets #144
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RaspberryPi is possible, but you have to build the shared library (libraylib.so) yourself. You can find instructions here: For FreeBSD you'll have to wait, because the official support of dotnet is in the making: HTML5 is technically possible via dotnet 7 and native aot. Here is a repo of a guy who made it work: For Android there's an open issue: #87 |
It would be nice if this wasn't needed...
ok cool.
This should be merged into this repo preferably packing in the js stuff into the nuget package.
This should also be merged into this repo anyways what about consoles? |
edit: sorry i reply in the wrong issue |
added github actions for building from sources instead of copying native library from raylib releases https://github.com/anggape/Raylib-cs/tree/native-runtimes i also added android build https://github.com/anggape/Raylib-cs/tree/android tag @chrisdill |
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Issue description
Can we get more platform support for raylib-cs?
It might be one of the things that make raylib-cs stand out from monogame, opentk and silk.net
Maybe even android?
Environment
Debian 11
Issue screenshot
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