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2 parents 1aed2f5 + a525e30 commit 5ac6bceCopy full SHA for 5ac6bce
servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl
@@ -2603,7 +2603,7 @@ void fragment_shader(in SceneData scene_data) {
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vec3(0, -1, 0),
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vec3(0, 0, -1));
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- vec3 cam_normal = mat3(scene_data.inv_view_matrix) * geo_normal;
+ vec3 cam_normal = mat3(scene_data.inv_view_matrix) * normalize(normal_interp);
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float closest_dist = -1e20;
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