-
-
Notifications
You must be signed in to change notification settings - Fork 2
/
Game.gd
47 lines (30 loc) · 961 Bytes
/
Game.gd
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
extends Node2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_Button_pressed():
get_tree().paused = true
$paused/CanvasLayer/Button2.show()
$paused/CanvasLayer/Button3.show()
$paused/CanvasModulate.show()
pass # Replace with function body.
func _on_Button2_pressed():
get_tree().paused = false
$paused/CanvasModulate.hide()
$paused/CanvasLayer/Button2.hide()
$paused/CanvasLayer/Button3.hide()
#
pass # Replace with function body.
func _on_Button3_pressed():
get_tree().paused = false
get_tree().change_scene("StartMenu.tscn")
pass # Replace with function body.
func _on_Area2D_body_entered(body):
if body.get_name() == get_name():
get_tree().change_scene("youwon.tscn")