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Procedural-Terrain

A Work-In-Progress personal project where I'm learning procedural terrain generation and experiment with it, using Unity.

So far, it can generate a terrain heightmap using Perlin Noise and octaves, display it as a 2D flat Texture and a 3D Mesh, and color them using a color gradient.

Example screenshots of a generated terrain :

Terrain Mesh

Terrain Mesh

Noise Map

Noise Map