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stagehandler.cpp
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#include "prism/stagehandler.h"
#include <stdlib.h>
#include <algorithm>
#include "prism/script.h"
#include "prism/datastructures.h"
#include "prism/memoryhandler.h"
#include "prism/file.h"
#include "prism/system.h"
#include "prism/log.h"
#include "prism/math.h"
#include "prism/texturepool.h"
using namespace std;
namespace prism {
typedef struct {
Acceleration mAccel;
} BackgroundScrollData;
typedef struct {
Position mPosition;
char mPath[100];
Animation mAnimation;
int mCanBeUnloaded;
int mIsLoaded;
TextureData* mTextureData;
int mHasTextureSize;
TextureSize mTextureSize;
AnimationHandlerElement* mAnimationElement;
} BackgroundPatchData;
typedef struct {
Vector3D mScrollingFactor;
double mMaxVelocity;
PhysicsObject mPhysics;
Position mReferencedPosition;
Position mTweeningTarget;
double mZ;
int mIsVisible;
List mPatchList;
ListIterator mCurrentStartPatch;
ListIterator mCurrentEndPatch;
} SingleBackgroundData;
typedef void(*StageHandlerCameraUpdateFunction)(SingleBackgroundData* tData);
typedef void(*StageHandlerCameraAddMovementFunction)(SingleBackgroundData* tData, const BackgroundScrollData& tScroll);
typedef struct {
StageHandlerCameraUpdateFunction mUpdate;
StageHandlerCameraAddMovementFunction mAddMovement;
} StageHandlerCameraStrategy;
typedef struct {
Position mDirection;
double mStrength;
double mMaximum;
} ScreenShake;
static struct {
List mList;
StageHandlerCameraStrategy mCamera;
GeoRectangle2D mCameraRange;
int mIsLoadingTexturesDirectly;
ScreenShake mShake;
} gPrismStageHandlerData;
static void loadStageHandler(void*) {
setProfilingSectionMarkerCurrentFunction();
gPrismStageHandlerData.mList = new_list();
gPrismStageHandlerData.mIsLoadingTexturesDirectly = 0;
gPrismStageHandlerData.mCameraRange = GeoRectangle2D(-INF, -INF, INF * 2, INF * 2);
gPrismStageHandlerData.mShake.mStrength = 0;
gPrismStageHandlerData.mShake.mMaximum = INF;
setStageHandlerAccelerationPhysics();
}
static void emptyAll(void* tCaller, void* tData) {
(void)tCaller;
SingleBackgroundData* data = (SingleBackgroundData*)tData;
list_empty(&data->mPatchList);
}
static void unloadStageHandler(void*) {
setProfilingSectionMarkerCurrentFunction();
list_map(&gPrismStageHandlerData.mList, emptyAll, NULL);
list_empty(&gPrismStageHandlerData.mList);
}
static void setPatchAnimationActive(BackgroundPatchData* tData, SingleBackgroundData* tBackgroundData) {
tData->mAnimationElement = playAnimationLoop(tData->mPosition, tData->mTextureData, tData->mAnimation, makeRectangleFromTexture(tData->mTextureData[0]));
setAnimationScreenPositionReference(tData->mAnimationElement, &tBackgroundData->mReferencedPosition);
}
static void setPatchAnimationInactive(BackgroundPatchData* tData) {
removeHandledAnimation(tData->mAnimationElement);
}
static void loadStagePatchFromPath(BackgroundPatchData* tData) {
tData->mTextureData = (TextureData*)allocMemory(tData->mAnimation.mFrameAmount * sizeof(TextureData));
Frame i;
TextureSize ts = { 0, 0 };
for (i = 0; i < tData->mAnimation.mFrameAmount; i++) {
char fPath[100];
getPathWithNumberAffixedFromAssetPath(fPath, tData->mPath, i);
tData->mTextureData[i] = loadTextureFromPool(fPath);
ts.x = std::max(ts.x, tData->mTextureData[i].mTextureSize.x);
ts.y = std::max(ts.y, tData->mTextureData[i].mTextureSize.y);
}
tData->mTextureSize = ts;
tData->mHasTextureSize = 1;
}
static void loadStagePatchIfNecessary(BackgroundPatchData* tData, SingleBackgroundData* tBackgroundData) {
if (tData->mIsLoaded) return;
if (tData->mCanBeUnloaded) {
loadStagePatchFromPath(tData);
}
if (tBackgroundData->mIsVisible) {
setPatchAnimationActive(tData, tBackgroundData);
}
tData->mIsLoaded = 1;
}
static int isStagePatchOutOfBounds(BackgroundPatchData* tData, SingleBackgroundData* tBackgroundData) {
if (gPrismStageHandlerData.mIsLoadingTexturesDirectly) return 0;
double sl = tBackgroundData->mPhysics.mPosition.x;
double sr = sl + 640.0;
double l = tData->mPosition.x;
int size;
if (tData->mHasTextureSize) {
size = tData->mTextureSize.x;
}
else {
size = 640;
}
double r = l + size;
int isOut = l > sr || r < sl;
return isOut;
}
static void unloadStagePatchIfNecessary(BackgroundPatchData* tData, SingleBackgroundData* tBackgroundData) {
if (!tData->mIsLoaded || !tData->mCanBeUnloaded) return;
if (tBackgroundData->mIsVisible) {
setPatchAnimationInactive(tData);
}
Frame i;
for (i = 0; i < tData->mAnimation.mFrameAmount; i++) {
unloadTextureFromPool(tData->mTextureData[i]);
}
freeMemory(tData->mTextureData);
tData->mIsLoaded = 0;
}
static void setSingleStagePatches(SingleBackgroundData* data) {
if (!data->mIsVisible) return;
while (data->mCurrentEndPatch != NULL && !isStagePatchOutOfBounds((BackgroundPatchData*)list_iterator_get(data->mCurrentEndPatch), data)) {
loadStagePatchIfNecessary((BackgroundPatchData*)list_iterator_get(data->mCurrentEndPatch), data);
if (list_has_next(data->mCurrentEndPatch)) list_iterator_increase(&data->mCurrentEndPatch);
else data->mCurrentEndPatch = NULL;
}
while (data->mCurrentStartPatch != NULL && isStagePatchOutOfBounds((BackgroundPatchData*)list_iterator_get(data->mCurrentStartPatch), data)) {
unloadStagePatchIfNecessary((BackgroundPatchData*)list_iterator_get(data->mCurrentStartPatch), data);
if (list_has_next(data->mCurrentStartPatch)) list_iterator_increase(&data->mCurrentStartPatch);
else data->mCurrentStartPatch = NULL;
}
}
static void clampCameraRange(Vector3D* v, const Vector3D& tScrollingFactor) {
const auto rect = scaleGeoRectangleByFactor2D(gPrismStageHandlerData.mCameraRange, tScrollingFactor);
*v = clampPositionToGeoRectangle(*v, rect);
}
static void setReferencedPosition(SingleBackgroundData* e) {
double l = gPrismStageHandlerData.mShake.mStrength * vecLength(e->mScrollingFactor);
e->mReferencedPosition = vecAdd(e->mPhysics.mPosition, vecScale(gPrismStageHandlerData.mShake.mDirection, l));
}
static void updateSingleStage(void* tCaller, void* tData) {
(void)tCaller;
SingleBackgroundData* data = (SingleBackgroundData*)tData;
gPrismStageHandlerData.mCamera.mUpdate(data);
clampCameraRange(&data->mPhysics.mPosition, data->mScrollingFactor);
setReferencedPosition(data);
setSingleStagePatches(data);
}
static void updateCameraShake() {
gPrismStageHandlerData.mShake.mStrength *= 0.9;
if (gPrismStageHandlerData.mShake.mStrength < 0.5) gPrismStageHandlerData.mShake.mStrength = 0;
gPrismStageHandlerData.mShake.mStrength = min(gPrismStageHandlerData.mShake.mStrength, gPrismStageHandlerData.mShake.mMaximum);
double angle = randfrom(0, M_PI * 2);
gPrismStageHandlerData.mShake.mDirection = getDirectionFromAngleZ(angle);
}
static void updateStageHandler(void*) {
setProfilingSectionMarkerCurrentFunction();
updateCameraShake();
list_map(&gPrismStageHandlerData.mList, updateSingleStage, NULL);
}
ActorBlueprint getStageHandler()
{
return makeActorBlueprint(loadStageHandler, unloadStageHandler, updateStageHandler);
}
void setStageHandlerNoDelayedLoading() {
gPrismStageHandlerData.mIsLoadingTexturesDirectly = 1;
}
int addScrollingBackground(double tScrollingFactor, double tZ) {
return addScrollingBackgroundWithMovementIn2D(tScrollingFactor, tScrollingFactor, tZ);
}
int addScrollingBackgroundWithMovementIn2D(double tDeltaX, double tDeltaY, double tZ)
{
SingleBackgroundData* data = (SingleBackgroundData*)allocMemory(sizeof(SingleBackgroundData));
data->mScrollingFactor = Vector3D(tDeltaX, tDeltaY, 0);
data->mMaxVelocity = INF;
resetPhysicsObject(&data->mPhysics);
data->mPhysics.mPosition = Vector3D(0, 0, 0);
data->mTweeningTarget = data->mPhysics.mPosition;
data->mReferencedPosition = data->mPhysics.mPosition;
data->mZ = tZ;
data->mIsVisible = 1;
data->mPatchList = new_list();
data->mCurrentStartPatch = NULL;
data->mCurrentEndPatch = NULL;
return list_push_front_owned(&gPrismStageHandlerData.mList, data);
}
int addBackgroundElementInternal(int tBackgroundID, const Position& tPosition, const char* tPath, TextureData* tTextureData, const Animation& tAnimation, int tCanBeUnloaded) {
SingleBackgroundData* data = (SingleBackgroundData*)list_get(&gPrismStageHandlerData.mList, tBackgroundID);
BackgroundPatchData* pData = (BackgroundPatchData*)allocMemory(sizeof(BackgroundPatchData));
pData->mCanBeUnloaded = tCanBeUnloaded;
pData->mIsLoaded = 0;
pData->mHasTextureSize = 0;
pData->mTextureData = tTextureData;
pData->mPosition = tPosition;
pData->mPosition.z = data->mZ + list_size(&data->mPatchList) * 0.001;
pData->mAnimation = tAnimation;
strcpy(pData->mPath, tPath);
int id = list_push_back_owned(&data->mPatchList, pData);
if (data->mCurrentStartPatch == NULL) data->mCurrentStartPatch = data->mCurrentEndPatch = list_iterator_begin(&data->mPatchList);
if (gPrismStageHandlerData.mIsLoadingTexturesDirectly || !pData->mCanBeUnloaded) {
loadStagePatchIfNecessary(pData, data);
}
return id;
}
int addBackgroundElement(int tBackgroundID, const Position& tPosition, char* tPath, const Animation& tAnimation) {
return addBackgroundElementInternal(tBackgroundID, tPosition, tPath, NULL, tAnimation, 1);
}
int addBackgroundElementWithTextureData(int tBackgroundID, const Position& tPosition, TextureData* tTextureData, const Animation& tAnimation)
{
return addBackgroundElementInternal(tBackgroundID, tPosition, "", tTextureData, tAnimation, 0);
}
TextureData* getBackgroundElementTextureData(int tBackgroundID, int tElementID)
{
SingleBackgroundData* data = (SingleBackgroundData*)list_get(&gPrismStageHandlerData.mList, tBackgroundID);
BackgroundPatchData* e = (BackgroundPatchData*)list_get(&data->mPatchList, tElementID);
return e->mTextureData;
}
Position getRealScreenPosition(int tBackgroundID, const Position& tPos) {
SingleBackgroundData* data = (SingleBackgroundData*)list_get(&gPrismStageHandlerData.mList, tBackgroundID);
Position p = vecAdd(tPos, vecScale(data->mReferencedPosition, -1));
p.z = tPos.z;
return p;
}
static BackgroundScrollData newBackgroundScrollData(const Acceleration& tAccel) {
BackgroundScrollData ret;
ret.mAccel = tAccel;
return ret;
}
static void scrollSingleBackground(void* tCaller, void* tData) {
SingleBackgroundData* data = (SingleBackgroundData*)tData;
BackgroundScrollData* sData = (BackgroundScrollData*)tCaller;
gPrismStageHandlerData.mCamera.mAddMovement(data, *sData);
}
void scrollBackgroundRight(double tAccel) {
BackgroundScrollData sData = newBackgroundScrollData(Vector3D(tAccel, 0, 0));
list_map(&gPrismStageHandlerData.mList, scrollSingleBackground, &sData);
}
void scrollBackgroundDown(double tAccel)
{
BackgroundScrollData sData = newBackgroundScrollData(Vector3D(0, tAccel, 0));
list_map(&gPrismStageHandlerData.mList, scrollSingleBackground, &sData);
}
Position* getScrollingBackgroundPositionReference(int tID) {
SingleBackgroundData* data = (SingleBackgroundData*)list_get(&gPrismStageHandlerData.mList, tID);
return &data->mReferencedPosition;
}
static void resetScrollingBackgroundPatchLoading(SingleBackgroundData* data) {
data->mCurrentStartPatch = data->mCurrentEndPatch = list_iterator_begin(&data->mPatchList);
setSingleStagePatches(data);
}
void setScrollingBackgroundPosition(int tID, const Position& tPos) {
SingleBackgroundData* data = (SingleBackgroundData*)list_get(&gPrismStageHandlerData.mList, tID);
data->mPhysics.mPosition = tPos;
data->mReferencedPosition = tPos;
resetScrollingBackgroundPatchLoading(data);
}
void setScrollingBackgroundMaxVelocity(int tID, double tVel) {
SingleBackgroundData* data = (SingleBackgroundData*)list_get(&gPrismStageHandlerData.mList, tID);
data->mMaxVelocity = tVel;
}
PhysicsObject* getScrollingBackgroundPhysics(int tID) {
SingleBackgroundData* data = (SingleBackgroundData*)list_get(&gPrismStageHandlerData.mList, tID);
return &data->mPhysics;
}
void setScrollingBackgroundPhysics(int tID, const PhysicsObject& tPhysics) {
SingleBackgroundData* data = (SingleBackgroundData*)list_get(&gPrismStageHandlerData.mList, tID);
data->mPhysics = tPhysics;
data->mReferencedPosition = data->mPhysics.mPosition;
}
static void setStagePatchVisible(void* tCaller, void* tData) {
SingleBackgroundData* data = (SingleBackgroundData*)tCaller;
BackgroundPatchData* e = (BackgroundPatchData*)tData;
if (!e->mIsLoaded) return;
setPatchAnimationActive(e, data);
}
static void setStagePatchInvisible(void* tCaller, void* tData) {
(void)tCaller;
BackgroundPatchData* e = (BackgroundPatchData*)tData;
if (!e->mIsLoaded) return;
setPatchAnimationInactive(e);
}
void setScrollingBackgroundInvisible(int tID)
{
SingleBackgroundData* data = (SingleBackgroundData*)list_get(&gPrismStageHandlerData.mList, tID);
data->mIsVisible = 0;
list_map(&data->mPatchList, setStagePatchInvisible, data);
}
void setScrollingBackgroundVisible(int tID)
{
SingleBackgroundData* data = (SingleBackgroundData*)list_get(&gPrismStageHandlerData.mList, tID);
data->mIsVisible = 1;
list_map(&data->mPatchList, setStagePatchVisible, data);
}
void addStageHandlerScreenShake(double tStrength)
{
gPrismStageHandlerData.mShake.mStrength += tStrength;
}
void setStageHandlerMaximumScreenShake(double tStrength)
{
gPrismStageHandlerData.mShake.mMaximum = tStrength;
}
typedef struct {
double mZ;
double mScrollingFactor;
double mMaxVelocity;
int mID;
} StageScriptLayerData;
typedef struct {
Position mPosition;
char mPath[1024];
Animation mAnimation;
} StageScriptLayerElementData;
static ScriptPosition loadStageScriptLayerElement(void* tCaller, const ScriptPosition& tPos) {
StageScriptLayerElementData* e = (StageScriptLayerElementData*)tCaller;
char word[1024];
auto ret = getNextScriptString(tPos, word);
if (!strcmp("POSITION", word)) {
ret = getNextScriptDouble(ret, &e->mPosition.x);
ret = getNextScriptDouble(ret, &e->mPosition.y);
e->mPosition.z = 0;
}
else if (!strcmp("PATH", word)) {
ret = getNextScriptString(ret, e->mPath);
}
else if (!strcmp("ANIMATION", word)) {
e->mAnimation = createEmptyAnimation();
int v;
ret = getNextScriptInteger(ret, &v);
e->mAnimation.mDuration = v;
ret = getNextScriptInteger(ret, &v);
e->mAnimation.mFrameAmount = v;
}
else {
logError("Unrecognized token.");
logErrorString(word);
recoverFromError();
}
return ret;
}
static ScriptPosition loadStageScriptLayer(void* tCaller, const ScriptPosition& tPos) {
StageScriptLayerData* e = (StageScriptLayerData*)tCaller;
char word[1024];
auto ret = getNextScriptString(tPos, word);
if (!strcmp("POSITION_Z", word)) {
ret = getNextScriptDouble(ret, &e->mZ);
}
else if (!strcmp("SCROLLING_FACTOR", word)) {
ret = getNextScriptDouble(ret, &e->mScrollingFactor);
}
else if (!strcmp("MAX_VELOCITY", word)) {
ret = getNextScriptDouble(ret, &e->mMaxVelocity);
}
else if (!strcmp("CREATE", word)) {
e->mID = addScrollingBackground(e->mScrollingFactor, e->mZ);
setScrollingBackgroundMaxVelocity(e->mID, e->mMaxVelocity);
}
else if (!strcmp("ELEMENT", word)) {
ScriptRegion reg = getScriptRegionAtPosition(ret);
StageScriptLayerElementData caller;
memset((void*)(&caller), 0, sizeof(StageScriptLayerElementData));
executeOnScriptRegion(reg, loadStageScriptLayerElement, &caller);
ret = getPositionAfterScriptRegion(ret.mRegion, reg);
addBackgroundElement(e->mID, caller.mPosition, caller.mPath, caller.mAnimation);
}
else {
logError("Unrecognized token.");
logErrorString(word);
recoverFromError();
}
return ret;
}
static ScriptPosition loadStageScriptStage(void* tCaller, const ScriptPosition& tPos) {
(void)tCaller;
char word[1024];
auto ret = getNextScriptString(tPos, word);
if (!strcmp("LAYER", word)) {
ScriptRegion reg = getScriptRegionAtPosition(ret);
StageScriptLayerData caller;
memset(&caller, 0, sizeof(StageScriptLayerData));
caller.mMaxVelocity = INF;
executeOnScriptRegion(reg, loadStageScriptLayer, &caller);
ret = getPositionAfterScriptRegion(ret.mRegion, reg);
}
else {
logError("Unrecognized token.");
logErrorString(word);
recoverFromError();
}
return ret;
}
void loadStageFromScript(const char* tPath) {
Script s = loadScript(tPath);
ScriptRegion reg = getScriptRegion(s, "STAGE");
executeOnScriptRegion(reg, loadStageScriptStage, NULL);
}
static void updatePhysicsCamera(SingleBackgroundData* tData) {
setDragCoefficient(Vector3D(0.1, 0.1, 0.1));
setMaxVelocityDouble(tData->mMaxVelocity);
handlePhysics(&tData->mPhysics);
resetMaxVelocity();
resetDragCoefficient();
}
static void addCameraPhysicsMovement(SingleBackgroundData* tData, const BackgroundScrollData& tScroll) {
tData->mPhysics.mAcceleration = vecAdd(tData->mPhysics.mAcceleration, vecScale3D(tScroll.mAccel, tData->mScrollingFactor));
}
static void updateTweeningCamera(SingleBackgroundData* tData) {
double tweeningFactor = 0.1;
Vector3D delta = vecScale(vecSub(tData->mTweeningTarget, tData->mPhysics.mPosition), tweeningFactor);
if (vecLength(delta) > tData->mMaxVelocity) {
delta = vecScaleToSize(delta, tData->mMaxVelocity);
}
tData->mPhysics.mPosition = vecAdd(tData->mPhysics.mPosition, delta);
}
static void addCameraTweeningMovement(SingleBackgroundData* tData, const BackgroundScrollData& tScroll) {
tData->mTweeningTarget = vecAdd(tData->mTweeningTarget, vecScale3D(tScroll.mAccel, tData->mScrollingFactor));
clampCameraRange(&tData->mTweeningTarget, tData->mScrollingFactor);
}
static StageHandlerCameraStrategy getPhysicsCamera() {
StageHandlerCameraStrategy ret;
ret.mUpdate = updatePhysicsCamera;
ret.mAddMovement = addCameraPhysicsMovement;
return ret;
}
static StageHandlerCameraStrategy getTweeningCamera() {
StageHandlerCameraStrategy ret;
ret.mUpdate = updateTweeningCamera;
ret.mAddMovement = addCameraTweeningMovement;
return ret;
}
void setStageHandlerAccelerationPhysics()
{
gPrismStageHandlerData.mCamera = getPhysicsCamera();
}
static void setSingleBackgroundTweening(void* tCaller, void* tData) {
(void)tCaller;
SingleBackgroundData* data = (SingleBackgroundData*)tData;
data->mTweeningTarget = data->mPhysics.mPosition;
}
void setStageHandlerTweening()
{
gPrismStageHandlerData.mCamera = getTweeningCamera();
list_map(&gPrismStageHandlerData.mList, setSingleBackgroundTweening, NULL);
}
void setStageCameraRange(const GeoRectangle2D& tRange)
{
gPrismStageHandlerData.mCameraRange = tRange;
}
}