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data.i
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76 lines (65 loc) · 3.08 KB
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include "../addons/prism/other/vectrex/wrapperdata.I"
MAX_ENEMY_AMOUNT equ 2
MAX_PARTICLE_EFFECT_AMOUNT equ 2
SINGLE_PARTICLE_EFFECT_AMOUNT equ 10
WAVE_COUNT equ 5
OBSTACLE_COUNT equ 2
CurrentEffect equ GameDataStart
CurrentParticle equ (CurrentEffect + 2)
NextUsedParticle equ (CurrentParticle + 2)
ParticleActive equ (NextUsedParticle + 2)
ParticlePositionX equ (ParticleActive + 2*(MAX_PARTICLE_EFFECT_AMOUNT*SINGLE_PARTICLE_EFFECT_AMOUNT))
ParticlePositionY equ (ParticlePositionX + 2*(MAX_PARTICLE_EFFECT_AMOUNT*SINGLE_PARTICLE_EFFECT_AMOUNT))
ParticleVelocityX equ (ParticlePositionY + 2*(MAX_PARTICLE_EFFECT_AMOUNT*SINGLE_PARTICLE_EFFECT_AMOUNT))
ParticleVelocityY equ (ParticleVelocityX + 2*(MAX_PARTICLE_EFFECT_AMOUNT*SINGLE_PARTICLE_EFFECT_AMOUNT))
ParticleTime equ (ParticleVelocityY + 2*(MAX_PARTICLE_EFFECT_AMOUNT*SINGLE_PARTICLE_EFFECT_AMOUNT))
ParticleEffectPositionX equ (ParticleTime + 2*(MAX_PARTICLE_EFFECT_AMOUNT*SINGLE_PARTICLE_EFFECT_AMOUNT))
ParticleEffectPositionY equ (ParticleEffectPositionX + 2)
ParticleDirectionMaskX equ (ParticleEffectPositionY + 2)
ParticleDirectionMaskY equ (ParticleDirectionMaskX + 2)
ParticleSentinel equ (ParticleDirectionMaskY + 2)
SharkPositionX equ (ParticleSentinel)
SharkPositionY equ (SharkPositionX + 2)
SharkPreviousPositionY equ (SharkPositionY + 2)
SharkVelocityX equ (SharkPreviousPositionY + 2)
SharkVelocityY equ (SharkVelocityX + 2)
SharkAccelerationX equ (SharkVelocityY + 2)
SharkAccelerationY equ (SharkAccelerationX + 2)
SharkIsFacingRight equ (SharkAccelerationY + 2)
SharkIsInWater equ (SharkIsFacingRight + 2)
SharkIsDead equ (SharkIsInWater + 2)
SharkIsDeadTicks equ (SharkIsDead + 2)
SharkSentinel equ (SharkIsDeadTicks + 2)
CurrentWave equ (SharkSentinel)
WaveOffsetX equ (CurrentWave + 2)
WavePositionY equ (WaveOffsetX + 2)
WaveSentinel equ (WavePositionY + 2)
EnemyAmount equ (WaveSentinel)
EnemyActive equ (EnemyAmount + 2)
EnemySectionX equ (EnemyActive + 2*MAX_ENEMY_AMOUNT)
EnemyPositionX equ (EnemySectionX + 2*MAX_ENEMY_AMOUNT)
EnemyPositionY equ (EnemyPositionX + 2*MAX_ENEMY_AMOUNT)
EnemyVelocityX equ (EnemyPositionY + 2*MAX_ENEMY_AMOUNT)
CurrentEnemy equ (EnemyVelocityX + 2*MAX_ENEMY_AMOUNT)
EnemySectionVelocityX equ (CurrentEnemy + 2)
EnemySentinel equ (EnemySectionVelocityX + 2)
SoundIsPlayingHitSFX equ (EnemySentinel)
SoundSentinel equ (SoundIsPlayingHitSFX + 2)
StoryLineStart equ (SoundSentinel)
StoryLineOffset equ (StoryLineStart + 2)
StorySentinel equ (StoryLineOffset + 2)
FoodPositionX equ (StorySentinel)
FoodActive equ (FoodPositionX + 2)
FoodSentinel equ (FoodActive + 2)
ObstacleOffset equ (FoodSentinel)
ObstacleSentinel equ (ObstacleOffset + 2)
CurrentScreen equ (ObstacleSentinel)
ScreenIsActive equ (CurrentScreen + 2)
ScreenTicks equ (ScreenIsActive + 2)
ScreenSeconds equ (ScreenTicks + 2)
ScreenMinutes equ (ScreenSeconds + 2)
TimerValue equ (ScreenMinutes + 2)
Score equ (TimerValue + 2)
Timer equ (Score + 10)
GameLogicSentinel equ (Timer + 10)
StackPointer equ (GameLogicSentinel)