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MotionBlur.py
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MotionBlur.py
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import math
from numba import njit
import numpy as np
@njit
def get_line(start, end):
x1, y1 = start
x2, y2 = end
dx = x2 - x1
dy = y2 - y1
is_steep = abs(dy) > abs(dx)
if is_steep:
x1, y1 = y1, x1
x2, y2 = y2, x2
swapped = False
if x1 > x2:
x1, x2 = x2, x1
y1, y2 = y2, y1
swapped = True
dx = x2 - x1
dy = y2 - y1
error = int(dx / 2.0)
ystep = 1 if y1 < y2 else -1
y = y1
points = []
for x in range(x1, x2 + 1):
coord = (int(y), int(x)) if is_steep else (int(x), int(y))
points.append(coord)
error -= abs(dy)
if error < 0:
y += ystep
error += dx
if swapped:
points.reverse()
return points
@njit
def EasyIn(t):
return math.pow(t, 2)
@njit
def EasyOut(t):
return t * (1 - t)
@njit
def Dist(x0, y0, x1, y1):
return ( (x1 - x0)**2 + (y1 - y0)**2 )
@njit
def BlurIt(image, vector, smooth):
w = image.shape[0]
h = image.shape[1]
im = np.empty((w, h, 4))
im.fill(0)
for y in range(0, h):
for x in range(0, w):
xx, yy = vector[x,y]
xx = math.floor(xx * smooth)
yy = math.floor(yy * smooth)
color = image[x,y]
dist = max(1, Dist(x, y, x+xx-1, y+yy-1))
points = get_line((x+1, y+1), (x+xx, y+yy))
im[x, y, :3] += color
im[x, y, 3] += 1
if xx == 0 and yy == 0:
continue
for p in points:
if p[0] < 0 or p[1] < 0 or p[0] >= w - 1 or p[1] >= h - 1:
continue
zX, zY = p
force = EasyIn(1 - (Dist(x, y,zX, zY) / dist))
im[zX, zY, :3] += color * force
im[zX, zY, 3] += force
im[:,:, 0] /= im[:,:, 3]
im[:,:, 1] /= im[:,:, 3]
im[:,:, 2] /= im[:,:, 3]
im = im[:,:, :3]
return im