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At the end of a player's turn, if any vehicle damage was sustained, the camera pans around the injured vehicles to show the HP lost before moving to the next player's turn.
Show vehicles that are destroyed due to having 0 HP
For each individual vehicle, allow a short explosion phase to show the vehicle exploding
If any other vehicle was damaged by this explosion:
Wait for the normal stabilize duration for other vehicles to settle down
Else do not wait (watching floating tanks when nothing else was affected will take a lot of time)
Vehicles can sustain damage recursively in this event, and the camera needs to pan back to a previous vehicle if it has now sustained more damage
A sustains 20 damage, camera pans to B
B sustains 70 damage (but survives), camera pans to C
C is destroyed by 100+ damage, causes damage to B, camera pans back to B
B is destroyed by 30+ extra damage, causes damage to A, camera pans back to A
A sustains 50 extra damage
The text was updated successfully, but these errors were encountered:
At the end of a player's turn, if any vehicle damage was sustained, the camera pans around the injured vehicles to show the HP lost before moving to the next player's turn.
The text was updated successfully, but these errors were encountered: