Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Improve damage dealt scene #56

Open
2 tasks
Blaarkies opened this issue Aug 4, 2020 · 0 comments
Open
2 tasks

Improve damage dealt scene #56

Blaarkies opened this issue Aug 4, 2020 · 0 comments

Comments

@Blaarkies
Copy link
Owner

At the end of a player's turn, if any vehicle damage was sustained, the camera pans around the injured vehicles to show the HP lost before moving to the next player's turn.

  • Show vehicles that are destroyed due to having 0 HP
    • For each individual vehicle, allow a short explosion phase to show the vehicle exploding
    • If any other vehicle was damaged by this explosion:
      • Wait for the normal stabilize duration for other vehicles to settle down
      • Else do not wait (watching floating tanks when nothing else was affected will take a lot of time)
  • Vehicles can sustain damage recursively in this event, and the camera needs to pan back to a previous vehicle if it has now sustained more damage
    • A sustains 20 damage, camera pans to B
    • B sustains 70 damage (but survives), camera pans to C
    • C is destroyed by 100+ damage, causes damage to B, camera pans back to B
    • B is destroyed by 30+ extra damage, causes damage to A, camera pans back to A
    • A sustains 50 extra damage
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant