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snake.js
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class Snake{
constructor(){
this.body =[];
this.body[0]=createVector(floor(w/2),floor(h/2));
this.xdir=1;
this.ydir=0;
this.len=0;
}
setDir(x,y){
this.xdir=x;
this.ydir=y;
}
update(){
let head = this.body[this.body.length-1].copy();
this.body.shift();
head.x +=this.xdir;
head.y +=this.ydir;
this.body.push(head);
}
returnLength(){
return this.len;
}
grow(){
let head = this.body[this.body.length-1].copy();
this.len++;
this.body.push(head);
}
endGame(){
let x = this.body[this.body.length-1].x;
let y = this.body[this.body.length-1].y;
if(x > w-1 || x < 0 || y > h-1 || y < 0) {
return true;
}
for(let i = 0; i < this.body.length-1; i++) {
let part = this.body[i];
if(part.x == x && part.y == y) {
return true;
}
}
return false;
}
eat(pos){
let x = this.body[this.body.length-1].x;
let y = this.body[this.body.length-1].y;
if(x==pos.x && y==pos.y){
this.grow();
return true;
}
return false;
}
show(){
for(let i=0;i<this.body.length;i++){
fill(0);
noStroke();
rect(this.body[i].x,this.body[i].y,1,1);
}
}
}